What's New?

Getting Started

Designing a V5 Mechanism

Entering the Workbench

Creating a Mechanism and Revolute Joints

Creating Cylindrical Joints

Defining a Command

Defining a Fixed Part


Using V4 Kinematics Data

Entering the Workbench

Browsing the Mechanism

Simulating with Commands

Simulating with Laws

Basic Tasks

Setting Up Your Session

Preparing CATIA Version 4

Converting V4 Kinematics Data into DMU Kinematics V5

Opening Version 5

Designing a V5 mechanism

About Joints

Creating a Mechanism and Revolute Joints

Creating Joints

Editing Joints

Deleting Joints

Copying and Pasting Mechanisms

Defining Fixed Parts and Commands

Defining a Fixed Part

Defining Commands

Editing Commands

Accessing Command Value Sense of Motion

Resetting Command Value to Zero

Designing Joints

More about Joints and Constraints

Designing Lower Pair Joints

Creating Revolute Joints

Creating Prismatic Joints

Creating Cylindrical Joints

Creating Planar Joints

Creating Cable Joints

Creating Screw Joints

Creating Spherical Joints

Creating Rigid Joints

Creating Universal Joints

Creating Gear Joints

Creating Rack Joints

Creating CV Joints

Creating Axis-based Joints

More About Resulting Constraints

Designing Higher Pair Joints

Creating Point Curve Joints

Creating Slide Curve Joints

Creating Roll Curve Joints

Creating Point Surface Joints

Editing Curve Joints - Introduction

Editing Point Curve Joints (modifying geometry position)

Editing Point Surface Joints (modifying joints definition)

Replacing Slide Curve Joint Specifications

Reconnecting Point Surface Joints After Geometry Modification

Tips for Point and Curve Joints Creation

Converting Constraints into Joints (Beginner's Mode)

Using the Update Command

Moving Constrained Components Using the Compass

Running Simulations

Simulating with Laws

Simulating with Commands

Simulating On Request

Leaving Simulation in Modified Position

Simulating After Having Moved Constrained Components

Simulating V5 Mechanisms Pointing External References

Advanced Tasks

Mechanism Design

Creating Revolute Joints with Offset (Advanced Mode)

Creating Revolute Joints (Centered Option)

Defining Laws in a V5 Mechanism

Defining Laws using Knowledgeware

Defining Laws using a 2D Curve

Converting Constraints into Joints (Advanced Mode)


Using the Trace Command

Generating a Trace from a V5 Mechanism

Generating a Trace from Lines

Setting Joint Limits

Mechanism Analysis

Analyzing a Mechanism


Using Sensors

Creating Y=f(X) combined sensors curves

Measuring Speeds and Accelerations

Plotting Instantaneous Vectors

Other Analyses

Calculating Distances

Detecting Clashes in V4

Detecting Clashes in V5

Detecting Clashes Automatically in V4

Detecting Clashes Automatically in V5

Checking Joint Limits


Measuring Between

Measuring Distances between Geometrical Entities

Customizing Measure Between

Measuring Angles

More about Measure Cursors

More about the Measure Between Dialog Box

Measuring Item

Measuring Properties

Customizing Measure Item

More about the Measure Item Dialog Box

Digital Mockup Review

Reviewing Simulations

Recording Positions

Replaying a Compiled Simulation

Resetting a V5 Mechanism

Sequencing Mechanisms with Laws

Managing Kinematics Data in Sub-products

Visualizing and Simulating Mechanisms in Sub-products

More about Importing Mechanisms Dressup

Importing a Mechanism and its Dressup

Importing a Mechanism and its Dressup from a Skeleton Structure

Retrieving a reference Product from an Imported Mechanism

Managing the Mechanism Dressup

Defining a Swept Volume

Defining a Swept Volume

Defining a Swept Volume from a Mechanism

Defining a Swept Volume from a Moving Reference

Filtering Swept volume Positions

More About Swept Volume

DMU Kinematics Simulator Interoperability

Optimal PLM Usability for DMU Kinematics Simulator

Working with ENOVIA VPM

Workbench Description

Menu Bar


Specification Tree