Index

Symbols

A

accessing

command value sense of motion

adding analysis

replay object

analyzing

mechanism

angles

B

browsing

mechanism

C

cable joints, creating

calculating

distances

checking

joint Limits

clashes, detecting (automatically) in V4

clashes, detecting automatically in V5

command, defining

command, predicting sense of motion

command, resetting to zero

commands

3D Compass

Assembly Constraints Conversion

Axis-based Joint

Cable Joint

Command

Copy and Paste Mechanism

Cylindrical Joint

Distance and Band Analysis

Dressup

Fixed Part

Gear Joint

Import Sub-mechanisms

Measure Between

Measure Item

Planar Joint

Point Curve Joint

Point Surface Joint

Prismatic Joint

Rack Joint

Replay

Reset

Reset to Zero (in command edition context)

Revolute Joint

Rigid Joint

Roll Curve Joint

Screw Joint

Sensors (see kinematics simulations with laws and with commands)

Sequence

Simulation (Fitting)

Simulation with Commands

Simulation with Laws

Slide Curve Joint

Speeds and Accelerations

Spherical Joint

Swept Volume

Trace

Universal Joint

Update (Kinematics)

compound joints

deleting

compound joints, deleting

constrained components, manipulating

constraints, converting

converting

constraints into joints (advanced Mode)

constraints into joints (beginner's mode)

V4 kinematics data into DMU kinematics V5

copying and pasting

mechanism

creating

cable joints

cylindrical joints

gear joints

joints

joints using axis systems

mechanism and revolute Joints

planar joints

point curve joints

point surface joints

prismatic joints

rack joints

revolute joints

revolute joints (centered option)

revolute joints (with offset)

rigid joints

roll curve joints

screw joints

slide curve joints

spherical joints

universal joints

Y=f(X) combined sensors curves

curve joints, editing

cylindrical joints, creating

D

defining

command

fixed part

laws graphically

laws in a V5 Mechanism

swept volume

swept volume (from a mechanism)

swept volume from a moving reference

defining laws

using a 2D curve

using knowledgeware

degree of freedom

designing

higher pair joints

lower pair joints

V5 mechanism

detecting

clashes (automatically) in V4

clashes (automatically) in V5

clashes in V4

clashes in V5

distance

measuring

distance (maximum) between surfaces and volumes

distance (minimum) and angle between geometrical entities and points

distances

distances, calculating

dressup, importing

dressup, managing

E

editing

curve joints

curve joints (modifying geometry position)

joints

point surface joints (modifying joints definition)

exiting simulation in modified position

F

fixed part, defining

G

gear joints, creating

generating

trace from a V5 mechanism

trace from lines

I

importing

a mechanism and its associated dressup from a skeleton structure

mechanisms

mechanisms and dressups

instantaneous vectors

ITV, IRV

J

joint Limits

checking

setting

joints

cable

creating

cylindrical

deleting

editing

gear

higher pair

lower pair

planar

point curve

point surface

prismatic

rack

revolute

revolute (centered option)

revolute (with offset)

rigid

roll curve

screw

slide curve

spherical

universal

using axis systems

joints limits

joints, creating

joints, deleting

joints, editing

K

kinematics data, importing

L

laws, defining

laws, defining (using a 2D curve)

laws, defining (using knowledge)

M

managing

mechanism dressup

maximum distance

Measure Between command

Measure Item command

measures

cursors

customizing

measuring

angles

distance

maximum distance

minimum distance and angle

speeds and accelerations

mecahnisms, copying and pasting

mechanism

copying and pasting

mechanism, analyzing

mechanism, browsing

mechanism, creating

mechanisms with external references, simulating

mechanisms with laws, sequencing

menu Bar

minimum distance and angle

measuring

more about

importing mechanisms dressup

joints

joints and constraints

resulting constraints

swept volume

moved constrained components, simulating

moving

constrained components using compass

O

Optimal PLM Usability for DMU Kinematics Simulator

P

planar joints, creating

plotting

instantaneous vectors

point curve joints, creating

point surface joints, creating

positions, recording

preparing

CATIA Version 4

prismatic joints, creating

R

rack joints, creating

reconnecting

curve-based joints (after geometry modification)

recording

positions

replacing

slide curve joints

Replay command

replay object

adding analysis

resetting

command value to zero

V5 mechanism

revolute joints (centered option), creating

revolute joints (with offset), creating

revolute joints, creating

rigid joints, creating

roll curve joints, creating

S

screw joints, creating

search clashes

with Interactive CATIA V5

selecting and opening

the context product of an imported mechanism

sensors

customized curves

graphical representation

sequencing mechanisms with laws

setting

joint Limits

setting up

your session

simulating

on request

v5 mechanisms pointing external references

with commands

with Laws

simulating after having moved constrained components

simulation

exiting

reviewing

running

simulation with laws

simulation, exiting

slide curve joints, creating

spherical joints, creating

swept volume

defining

filtering

swept volume positions, filtering

swept volume, defining

T

tips for curve or surface joints creation

toolbars

DMU Kinematics

DMU Space Analysis Toolbar

U

universal joints, creating

update, using

using

sensors

trace

update

V4 Kinematics Data

V

V4 kinematics data, converting

V5 mechanism

resetting

V5 mechanism, designing

vectors, plotting

visualizing and simulating

mechanisms in sub-products

W

working with

ENOVIA V5

ENOVIA VPM