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DMU Kinematics Simulator lets you easily edit joints.
Editing joints means you can modify:
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This task shows you how to edit joints |
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Open the
rods+4joints.CATProduct document. |
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Double-click the joint to be edited in the specification
tree. For instance Revolute.1. The Joint Edition: Revolute 1
dialog box appears:
The parts which are not involved in this joint are
low-lighted. |
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In the name field enter a meaningful name: Revolute. 1-3
for instance.
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Select the Angle driven check box to assign an angle
driven command to the revolute joint.
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You can check the command positive orientation and
invert it if necessary (either during joint or command edition). Note
though, for Roll curve and
Point curve joints you can only check the command orientation but
not change it. |
The command orientation is defined by a green arrow
(or or a blue arrow when it is possible todetermine
the absolute movement of the sense of motion ) in the geometry
area
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The parts which are not involved in the joint
creation are displayed in low light (to easily locate the joint you
are working on):
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Pass the cursor over the green arrow or blue arrow
to launch a short animation
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Click the arrow to reverse the command orientation
if necessary
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The positive orientation of a command indicates the
absolute movement of the parts involved (in the joint which is
assigned the command) if it is possible (for open chain mechanisms)
if not it indicates the relative sense of motion (intrinsic movement
of the second part with respect to the first part involved in the
joint). |
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Set joints limits if needed. Refer to
Setting Joint Limits and
Checking Joint Limits for more detailed
information.
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Click OK to confirm your operation.
The revolute joint is updated and identified in the specification under
its new name. The angle command assigned to Revolute.1-3 is also
identified.
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Note: you can easily edit the
mechanism name. All you need to do is right-click the mechanism in the
specification tree and select Properties from the contextual
menu displayed. |
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