STL Rapid Prototyping
Overview
What's New?
Getting Started
Tessellating a Surface
Repairing the Mesh
Checking the Mesh Quality
User Tasks
Starting the STL Rapid Prototyping Workbench
Using the Keyboard
STL files
Importing Files
Exporting Clouds of Points or Meshes
STL Edition
Activating a Portion of a Cloud
Removing Elements from a Cloud of Points
STL Mesh
Creating a Mesh
Tessellating an Object
Offsetting a Mesh
Flipping Edges
Smoothing Meshes
Cleaning a Mesh
Filling Holes on Meshes
Creating Triangles Interactively
Decimating Meshes
STL Operations
Merging Meshes
Splitting Meshes
Trimming or Splitting a Mesh
Applying Display Options and Graphic Properties
Displaying Information
Workbench Description
Menu Bar
Toolbars
Display Options
Specification Tree
Reference Information
Parameters for the Activate, Remove and Split dialog boxes
Methodology
Using Points in Generative Shape Design
Glossary
Index