STL Rapid Prototyping

Overview

What's New?

Getting Started

Tessellating a Surface

Repairing the Mesh

Checking the Mesh Quality

User Tasks

Starting the STL Rapid Prototyping Workbench

Using the Keyboard

STL files

Importing Files

Exporting Clouds of Points or Meshes

STL Edition

Activating a Portion of a Cloud

Removing Elements from a Cloud of Points

STL Mesh

Creating a Mesh

Tessellating an Object

Offsetting a Mesh

Flipping Edges

Smoothing Meshes

Cleaning a Mesh

Filling Holes on Meshes

Creating Triangles Interactively

Decimating Meshes

STL Operations

Merging Meshes

Splitting Meshes

Trimming or Splitting a Mesh

Applying Display Options and Graphic Properties

Displaying Information

Workbench Description

Menu Bar

Toolbars

Display Options

Specification Tree

Reference Information

Parameters for the Activate, Remove and Split dialog boxes

Methodology

Using Points in Generative Shape Design

Glossary

Index