Scene Editor
Environments Scenario | |||
Click the icon to create an environment with a rectangular shape. | |||
Click the icon to create an environment with a spherical shape. | |||
Click the icon to create an environment with a cylindrical shape. | |||
Click the icon then select the .cam file to import to generate the environment.Scenario | |||
Lights Scenario | |||
Click the icon to create a light source with a conical shape. | |||
Click the icon to create a light source emitting light in all directions. | |||
Click the icon to create a light source generating constant intensity parallel lighting. | |||
Camera Scenario | |||
Click the icon to create a camera at the current viewpoint. |
Animation
Create a Turntable Scenario | |||
Click to create the turntable, then position it along the x, y and z axes. | |||
Create a Simulation Scenario | |||
Select the object to be animated then click the icon to define the animation. | |||
or | Click the icon, choose the object to be animated from the Select dialog box then define the animation. | ||
Play a Simulation Scenario1 Scenario2 | |||
Click the icon, select the simulation to record then choose the video name and format from the Video Generation dialog box. | |||
Click the icon, select the simulation to replay then define the Player Parameters before replaying the simulation. |
Light Commands
About the Light Commands Toolbar Scenario | |||
Select a light source from the list then click the icon to deactivate the light source. | |||
Select a light source from the list then click the icon to activate the light source. | |||
Click the icon to display the light source viewpoint. | |||
Click the icon to adjust (i.e. center) the light source when the viewpoint is modified. | |||
Click the icon to attach the active light source to the viewpoint. | |||
Click the icon to attach the active light source to the model. | |||
Click the icon to position the light source along a perpendicular to the point you click on the object in the geometry area. | |||
Click the icon then the object in the geometry to position the specular spot. | |||
Click the icon then drag your mouse along the predefined circle to position the light source. |
Camera Commands
About the Camera Commands Toolbar Scenario | |||
Select a camera from the list then click the icon to display the camera viewpoint in a new window. | |||
Click the icon to switch from the camera window to the standard window. | |||
Select a camera from the list then click the icon to update the camera when the viewpoint is modified. | |||
Select a perspective camera from the list, click the icon then manipulate the camera to define the focal length. |
Apply Material
Apply a Material Scenario | |||
Select the element onto which you want to apply the material then click the icon and choose a material from the Library. | |||
Apply a Sticker Scenario | |||
Click the icon then select the 3D location onto which the sticker should be applied. | |||
Browse the Scene Catalog Scenario | |||
Click the icon to open the Scene catalog, then double-click the selected elements to instantiate them. | |||
or | Click the icon to open the Scene catalog, copy then paste the selected element directly onto the product in the specification tree. | ||
or | Click the icon to open the Scene catalog, then drag and drop the selected element directly onto the product in the specification tree. |