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     This task explains how to 
     apply a pre-defined material as well as to interactively re-position the 
     mapped material.  
     Keep in mind that applying materials onto elements affects the physical and 
     mechanical properties, such as the density, of these elements. | 
   
   
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     A material can be applied to: 
       - a part body, surface, body or geometrical set (in a .CATPart 
       document). You can apply different materials to different instances of a 
       same CATPart. 
 
      
     
       - a product (in a .CATProduct document)
 
       - instances of a  .model, .cgr, .CATPart (in a .CATProduct 
       document).
 
      
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     Materials applied to:
      Below is an example of a 3D XML file containing a material open 
		in a CATIA V5 session. Click the thumbnail to see the full-size picture: 
		
			
				
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				| Note that in this case, the material saved in the 3D 
				XML file is non-linked 
				(the Link to file check box was not selected during 
				material application).  | 
			 
		 
		When the document is saved in 3D XML with the Link to 
		file option selected, the material is saved as a mapped linked 
		object. Therefore, two documents are retrieved (you can see them via 
		the File > Desk... or File > Save Management): 
  
		
			- .CATProduct Document
 
			- .CATMaterial Document
 
		 
		Below another example of a 3D XML file containing a material 
		open in a CATIA V5 session (Link to 
		file option selected). Click the thumbnail to see the full-size picture: 
		
		Refer to "Saving Documents in Other Formats" in the Version 5 - Infrastructure User's Guide for more information.  | 
   
   
     
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           | Within a CATProduct, you should not 
           apply different materials to different instances of a same part 
           because a material is part of the specific physical characteristics 
           of a part. Therefore, this could lead to inconsistencies. | 
          
        
      
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     Open the
     
     ApplyMaterial.CATProduct document.  | 
   
   
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     To 
     visualize the applied material, click Shading with Material
       
     in the View toolbar. | 
   
   
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       - 
       
Select the element onto which the material is to be 
       applied.  
       
         
           
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              If you want to 
             apply a material simultaneously to several elements, simply select 
             the desired elements (using either the pointer or the traps) before 
             applying the material.  | 
            
          
        
        
       - 
       
       Click Apply Material
        . 
       
         
           
             
             The Library dialog box 
             opens. It contains several pages of sample materials from which to 
             choose.  
             For a complete description of the families provided with the 
             default material library, refer to Material Sample Library 
             in this guide.Each page is identified either by a material 
             family name on its tab (each material being identified by an icon) 
             if you select the Display icons mode...   | 
            
           
             
             
               
 
				
					
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					  | 
				 
				 
				 | 
            
           
             | ...or by a material family 
             name in a list if you select the Display list mode: | 
            
           
             
             
               | 
            
           
             Note that:
               - the symbol
               
  
               identifies materials with a 3D texture. A PSO (Photo Studio 
               Optimizer) license is required to use these materials 
              
              | 
            
           
             
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             Clicking the Open a material library
               
             button opens the File Selection dialog box which lets 
             you navigate through the file tree to your own material libraries.  
             You can, of course, use the default library (see What You Should 
             Know Before You Start in this guide) by choosing Default 
             Material Catalog.The previously opened material libraries 
             are listed where you see "Default material catalog" now. When you 
             reopen the Library dialog box, the last chosen material 
             library is placed on top of the list and used by default unless you 
             select another one.  | 
            
           
             | 
             Depending on the document environments (i.e. the method 
             to be used to access your documents) you allowed in Tools > 
             Options ... > General > Document tab an additional window such as 
             the one displayed below might appear simultaneously to the 
             File Selection dialog box to let you access your documents 
             using an alternate method: | 
            
           
             
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             In our example, four 
             document environments have been allowed among which the DLName 
             environment. If you want to access your texture files using 
             DLNames, for instance, click the Logical File System 
             button: this opens a specific dialog box dedicated to the DLName 
             environment. 
             For detailed information on this dialog box, refer to
             
             Opening Existing Documents Using the Browse Window. | 
            
          
        
        
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Select a material from any family, by a simple click. 
       
         
           
             | Once a material is 
             selected, you can drag and drop or copy/paste it onto the desired 
             element directly from the material library. | 
            
           
             
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              Unless you select in the 
             specification tree the desired location onto which the material 
             should be mapped, dragging and dropping a material applies it onto 
             the lowest hierarchical level (for instance, dragging and dropping 
             onto a part in the geometry area will apply the material onto the 
             body and not onto the part itself). 
             However, note that a material 
             applied onto a body has no impact on the calculation of the part 
             physical properties (mass, density, etc.) since only the physical 
             properties of the part, and not those of the body, are taken into 
             account.  | 
            
          
        
        
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       Select the Link to file 
       check box if you want to map the selected material as a linked object and 
       have it automatically updated to reflect any changes to the original 
       material in the library. 
       
         
           
             
             Two different icons (one with a white arrow
               
             and the other without
              ) 
             identify linked and non-linked materials respectively in the 
             specification tree. | 
            
           
             Another method is to use 
             the Paste Special... command which lets you paste a 
             material as a linked object. You can copy both unlinked and linked 
             materials. For example, a linked material can be pasted onto two 
             different elements in the same document or onto the same element in 
             two different documents.  
             For more information, see Copying & Pasting Using Paste 
             Special... in this guide.  | 
            
           
             
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             When no object is selected in 
             the specification tree, you can select 
             Edit > Links to identify the library containing the 
             original material. You can then open this library in the 
             Material Library workbench if needed. | 
            
          
        
        
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Click Apply 
       Material to map the material onto the element. 
       
         
           
             | The selected material is mapped onto 
             the element and the specification tree is updated. In our example, 
             the material was mapped as a non-linked object.  | 
            
           
             
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             | A yellow symbol may be displayed next 
             to the material symbol to indicate the inheritance mode. For more 
             information, refer to Setting Priority between Part and Product 
             in this guide.  | 
            
           
             
             Material specifications are managed in the specification tree: all 
             mapped materials are identified.  
             To edit materials (for more information, see Modifying 
             Materials), right-click the material and select 
             Properties (or use one of the other methods detailed in 
             About Material Properties).  | 
            
          
        
        
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Click OK in the Library dialog box.
        
       
         
           
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              The object looks like this:   | 
            
           
             
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Right-click the 
       material just mapped in the specification tree and select Properties. 
       
         
           
             | The Properties dialog box is displayed: | 
            
           
             
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Click the Rendering tab to edit the rendering 
       properties you applied to the element.   
       - 
       
If necessary, change the material size to adjust the 
       scale of the material relative to the element.  
       - 
       
Click OK in the Properties dialog 
       box, when you are satisfied with the material mapping on the element. 
       
         
           
             | Do not forget that appropriate licenses are required to use the
             Analysis and Drafting tabs.  | 
            
          
        
        
       - 
       
       Use the 3D compass to interactively 
       position the material: 
       
         
           
             | Note that material positioning with the 3D compass 
             is only possible in the Real Time Rendering, 
             Product Structure, Part Design and DMU 
             Navigator workbenches. | 
            
           
             
             
               - Select the material in the specification tree:
 
              
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             The compass is automatically snapped and the 
             mapping support (in this case, a cylinder) appears, showing the 
             texture in transparency. 
             If necessary, zoom in and out to visualize the mapping support 
             which reflects the material size. | 
            
           
             
             
               - Pan and rotate the material until satisfied with the result. 
               You can:
                 - Pan along the direction of any axis (x, y or z) of the 
                 compass (drag any compass axis)
 
                 - Rotate in a plane (drag an arc on the compass)
 
                 - Pan in a plane (drag a plane on the compass)
 
                 - Rotate freely about a point on the compass (drag the free 
                 rotation handle at the top of the compass):
 
                
                
              
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               - Use the mapping support handles to stretch the material 
               texture along u- and v- axes (as you can do it with the slider in 
               the Scale U, V boxes displayed in the Texture 
               tab):
 
              
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             | For more information on manipulating objects using 
             the 3D compass, refer to the Version 5 - 
             Infrastructure User's Guide. | 
            
          
        
        
      
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     More about materials
      | 
   
   
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       - The application of a material cannot be recorded in a macro file
 
       - You can run searches to find a specific material in a large assembly 
       (for more information, see Finding Materials in this guide) 
       or use the copy/paste or drag/drop capabilities.
 
       - If you are working in Shading with Material visualization 
       mode (i.e. Materials is selected in the Custom View Modes 
       dialog box) with no material applied to your object, this object is 
       visualized using default parameters that only take into account the color 
       defined in the object graphic properties. 
 
       As a consequence, an object with no mapped material appears as if made of 
       matte plastic, non-transparent and without any relief. 
       - Contrary to materials with no texture (such as Gold), 
       materials with a texture (such as Teak) are applied with an 
       external link to their texture image. Therefore, this link is displayed 
       when selecting File > Desk, Edit > Links or 
       File > Send To.
 
       In the example below, Italian Marble has been applied onto 
       Chess.CATPart and the link to the corresponding .jpg image appears when 
       displaying the Links dialog box: 
      
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