Scene Editor
| Environments Scenario | |||
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Click the icon to create an environment with a rectangular shape. | |
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Click the icon to create an environment with a spherical shape. | |
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Click the icon to create an environment with a cylindrical shape. | |
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Click the icon then select the .cam file to import to generate the environment.Scenario | |
| Light Sources Scenario | |||
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Click the icon to create a light source with a conical shape. | |
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Click the icon to create a light source emitting light in all directions. | |
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Click the icon to create a light source generating constant intensity parallel lighting. | |
| Area Light Sources Scenario | |||
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Click the icon to create an area light source with a rectangular shape. | |
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Click the icon to create an area light source with a disk shape. | |
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Click the icon to create an area light source with a spherical shape. | |
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Click the icon to create an area light source with a cylindrical shape. | |
| Camera Scenario | |||
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Click the icon to create a camera at the current viewpoint. | |
Animation
| Create a Turntable Scenario | |||
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Click to create the turntable, then position it along the x, y and z axes. | |
| Create a Simulation Scenario | |||
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Select the object to be animated then click the icon to define the animation. | |
| or | Click the icon, choose the object to be animated from the Select dialog box then define the animation. | ||
Render
| Create a Shooting Scenario | |||
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Click the icon then specify the elements to be rendered, the rendering style and quality parameters. | |
| Render a Shooting Scenario | |||
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Click this icon then choose whether you want to render an animation or a single frame. | |
| or | In the specification tree, right-click the desired shooting then select Render Animation or Render Single Frame. | ||
| Redo a Render | |||
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Click the icon to redo the last render performed. | |
| Create a Quick Render | |||
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Click the icon to generate very quickly a rendered image of your product. | |
Light Commands
| Using the Light Commands Toolbar Scenario | |||
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Select a light source from the list then click the icon to deactivate the light source. | |
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Select a light source from the list then click the icon to activate the light source. | |
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Click the icon to display the light source viewpoint. | |
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Click the icon to adjust (i.e. center) the light source when the viewpoint is modified. | |
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Click the icon to attach the active light source to the viewpoint. | |
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Click the icon to attach the active light source to the model. | |
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Click the icon to position the light source along a perpendicular to the point you click on the object in the geometry area. | |
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Click the icon then the object in the geometry to position the specular spot. | |
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Click the icon then drag your mouse along the predefined circle to position the light source. | |
Camera Commands
| Using the Camera Commands Toolbar Scenario | |||
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Select a camera from the list then click the icon to display the camera viewpoint in a new window. | |
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Click the icon to switch from the camera window to the standard window. | |
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Select a camera from the list then click the icon to update the camera when the viewpoint is modified. | |
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Select a perspective camera from the list, click the icon then manipulate the camera to define the focal length. | |
Apply Material
| Apply a Material Scenario | |||
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Select the element onto which you want to apply the material then click the icon and choose a material from the Library. | |
| Apply a Sticker Scenario | |||
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Click the icon then select the 3D location onto which the sticker should be applied. | |
| Browse the Scene Catalog Scenario | |||
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Click the icon to open the Scene catalog, then double-click the selected elements to instantiate them. | |
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Click the icon to open the Scene catalog, copy then paste the selected element directly onto the product in the specification tree. |
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Click the icon to open the Scene catalog, then drag and drop the selected element directly onto the product in the specification tree. |