Using Global Collision Detection

This procedure describes how to use global collision detection. This command can be activated in the following manipulation modes:
   Collision Detection Off
In this state, collision detection is disabled.
   Collision Detection On
In this state, collision detection is enabled and the elements involved in the collision will be highlighted in the 3D viewer.
   Collision Detection Stop
In this state, collision detection is enabled, the elements involved in the collision will be highlighted in the 3D viewer, an audible beep may be heard (if set in Tools -> Options), and manikin motion will stop.

Setting audible feedback

From the main menu, select the Tools > Options > DMU Fitting. Under the DMU Manipulation tab, activate or de-activate the Clash Feedback as shown below.

  1. In the Samples directory, open the file Manikin_and_Box.CATProduct.

     

  2. Using Clash, set up the Clash between two selections, the manikin (selection 1), and the box (selection 2).

  3. Select Apply.

  4. In the Manikin Simulation toolbar, select Collision Detection On.  

  5. Using the compass, move the manikin's hand so that it collides with the box.

     

  6. In the PPR tree, under Applications, double-click on the Interference Results.1

  7. The Check Clash dialog box and the Preview window appears.  Select the Apply button to update the data.  The information is transposed.

  8. When completed, OK.