Texture Mapping Analysis

This reference describes the technologies involved in FreeStyle Shaper Optimizer & Profiler to map texture based analyses.
The different mapping analyses of the same surfaces cannot be displayed simultaneously, even if you have set the mapping analyzes in no show. You need to visualize them one after the other.
  Analyses affected by these technologies are:
 

Previous Technology

 
  • The algorithm uses triangles of the visualization which is defined in the application (see parameter 3D Accuracy > Fixed, the minimal value is 0.01) by affecting colors on each vertex of the mesh.
  • The graphic card computes the color inside each triangle by linear interpolation of vertices color.
  It results that the mesh accuracy depends of the tessellation (set of triangles) defined by the application, i.e. when triangles are elongated.
 

New Technology

 
  • The algorithm computes the color for each pixel.
  • Each pixel is interpolated when it is displayed.