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This reference describes the technologies
involved in FreeStyle Shaper Optimizer & Profiler to map
texture based analyses. |
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The different mapping analyses of the same surfaces cannot
be displayed simultaneously, even if you have set the mapping analyzes in
no show. You need to visualize them one after the
other. |
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Analyses affected by these technologies are:
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Previous Technology
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- The algorithm uses triangles of the visualization which is defined in
the application (see parameter 3D Accuracy > Fixed, the minimal value is
0.01) by affecting colors on each vertex of the mesh.
- The graphic card computes the color inside each triangle by linear
interpolation of vertices color.
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It results that the mesh accuracy depends of
the tessellation (set of triangles) defined by the application, i.e. when
triangles are elongated. |
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New Technology
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- The algorithm computes the color for each pixel.
- Each pixel is interpolated when it is displayed.
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