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This task shows how to edit surface elements both in the
Surface Mesher workshop and in the Advanced Surface Mesher
workshop.
Thanks to the full cursor editing, you can preview and then
update dynamically the quality analysis results on the mesh. When quality
criteria are respected, you will see the change in finite element color.
You can also move nodes on geometry, edit finite elements (splitting,
swapping, and so forth) or smooth the mesh.
Mesh Editing on:
using either the contextual menu or:
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Click Edit Mesh
in the Edition Tools toolbar.
The Edit Mesh dialog box appears.
- Smooth around modifications: allows optimizing
the shape of the element so that split elements meet desired
Analysis criteria:
Note that as the Auto smooth option is inactive in
the Edit Mesh dialog box, the surrounding elements are not
modified and therefore do not enhance the quality whatever the
modifications you perform.
- Smooth around modifications option activated
(the shape of the neighbor elements is altered in order to
have the best possible quality of the elements).
- Smooth around modifications option
de-activated (the shape of the neighbor elements is not
altered)
- Combine around modifications: allows combining
two triangles into a quadrangle of good quality (when
possible).
- Combine around modifications option activated.
- Swap around modifications: allows dragging a
node on a surface.
- Propagate to neighbour domains: allows
propagating smoothing modifications from one domain to a
neighboring one.
- Global Optimization: lets you launch again the
Quality Analysis.
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Using the Contextual Menu
You can split or condense elements:
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Position the Condense element symbol very
close to a node and right-click.
In this case, we de-activated all the options from
the Edit Mesh dialog box.
Target vs opposite node
Before
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Condensed node
After
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Dynamic Update of Element Quality
Analysis (colors change, if needed)
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Position the cursor over one quadrangle element.
You can now cut the mesh element diagonally according
to the position of the cursor.
- Before (quadrangle mesh)

When you go over the quadrangle mesh you want to cut, both a symbol
( ) and
orange-highlighted cut mesh preview appear on this mesh.
- After (cut mesh according to the position of the
cursor)
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Full Mouse Mesh Editing
You can drag nodes on surfaces
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Select a node and move it to the desired location.
The quality of the elements updates according to the
location you assign to the node. |
You can smooth elements by letting the algorithm update the mesh
elements location.
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Click on a node.
The node is automatically moved to the optimum
location. The quality of the elements updates according to this new
location.
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Right-click a segment.

Once you selected an option from the
contextual menu, when you go over the quadrangle mesh you
want to edit, both the corresponding symbol and
orange-highlighted edited mesh preview appear on this mesh.
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allows removing edges you previously created manually
when splitting a quadrangle element
In this case, we activated all the options, right-clicked
an edge and activated the Remove edge contextual
menu.
edge selected
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deleted edge
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allows condensing nodes on edges or a node on another
node.
- In this case, we activated all the options,
right-clicked an edge and activated the Condense
nodes contextual menu.
edge selected
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condensed node
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- In this new case, we de-activated all the options,
positioned the Condense symbol very close to a node and
right-clicked.
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allows inserting a node on an edge
- In the case below, we de-activated the Auto
combine and Auto swap options,
right-clicked an edge and activated the Insert node
contextual menu.
edge selected
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inserted node
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- In the case below, we activated the Auto combine
options, right-clicked an edge and activated the
Insert node contextual menu.
edge selected
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inserted node
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allows swapping between two edges.
When you make a swap between a triangle and a quadrangle,
whatever the edge new position, the resulting mesh will
always be a triangle and a quadrangle. The preview will be
a good help.
- Two Quadrangle Elements:
edge selected
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swapped edge
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- A Quadrangle and a Triangle:
One TR/one QD before
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One TR/one QD after
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