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Expand the Body node, and select the following in the
specification tree or in the geometry area:
- CHAINSAW_BODY_TANK_RSIDE.1
- CHAINSAW_BODY_TANK_LSIDE.1
- CHAINSAW_BODY_SAFETYTRIGGER.1
- CHAINSAW_BODY_PETROLCAP.1
- CHAINSAW_BODY_GASTRIGGER.1
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Click Shuttle
from the DMU Simulation toolbar.
The Preview window gives the shuttle content. |
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Give the shuttle a meaningful name (Handle_Shuttle, for
instance).
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The following steps enable you to move the shuttle, while
still in the Edit Shuttle command, and perform a rough
clash detection to prepare your dismounting
path. |
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Select the arrow within Clash Detection
from the DMU Check toolbar.
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You may need to undock the Clash Mode toolbar. |
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Clash Mode
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Click Clash Detection (On).
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Move the shuttle using the 3D compass.
There is a collision among the Handle_Shuttle, the clutch cover,
and the object BODY_HANDLE that makes the dismounting operation
impossible. In addition, there is a collision between the
Handle_Shuttle and the clutch cover that makes the dismounting
operation impossible. You are going to hide it, but validate the
shuttle creation first.
(To better show the areas of clash, the graphic properties of the
chainsaw have been changed to blue, the clash areas appear
highlighted in red, and green arrows point to the clash areas.) |
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Click OK .
The modified position is kept when exiting the command. |
In this case, you need to restore the initial position.
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Click Reset.
To hide the chainsaw handle, do the following: |
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Select the CHAINSAW_BODY_HANDLE.1
either in the specification tree or in the geometry area.
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Click Hide/Show
,
or select View > Hide/Show > Swap Hide/Show.
The object is no longer displayed: it has been
transferred into the No Show space. In our example, the
CHAINSAW_BODY_HANDLE.1 is no longer displayed. |
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The next steps describe how to define a
track for the created Handle_Shuttle object. |
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Select Handle_Shuttle in the specification tree and click
Track
from the DMU Simulation toolbar.
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The Track dialog box along with the
Recorder and Player toolbars are displayed: |
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Recorder
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Player
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Record your track shuttle: move the 3D compass, and
select Record at each time position of your choice.
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If you double-click on the Record,
the automatic insert mode is activated. |
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You can also use the Insert key instead of Record. |
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Please refer to Recording a Track. |
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When satisfied, select the OK button.
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Rename your track with a meaningful name (in the example,
Handle_Shuttle_Track was used).
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Right-click Track.1 object in the specification tree and
select Properties.
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Select the Track tab.
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Replay your Handle_Shuttle_Track using the buttons from
the Player toolbar.
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