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       - 
       
Click the Track    
       from the DMU Simulation toolbar. 
       
         
           | The Track dialog box along with the 
           Recorder and Player pop-up toolbars are displayed: | 
          
         
             | 
          
         
           
             | 
           You can alter the name of 
           the track by entering one in the Name field, or you can 
           accept the default name provided.  You can also set a
           Speed 
           for the movement or input a Time by which the movement 
           should be complete. | 
          
         
           
           Recorder Pop-up Toolbar 
            
            | 
          
         
           
           Player Pop-up Toolbar 
        
            | 
          
        
        
       - 
       
You are ready to record your track: select the product to 
       move. In our example, select DEMO_CGE_CHAINSAW_BODY_FILTERCOVER.1 either 
       in the specification or in the geometry. 
       
         
           | Player becomes active and the Manipulation 
           toolbar appears. | 
          
         
           
           Manipulation Pop-up Toolbar 
            
            | 
          
        
        
       - 
       
Select the required interpolator. In our example, keep 
       the default (Linear). 
       
         
           
             | 
           You can change the interpolator type at any time 
           during your track recording. | 
          
         
           
             | 
          
        
        
       - 
       
Move the 3D compass and click Record   
       on the Recorder toolbar at each time position of your choice. 
       
         
           
             | 
           If you double-click Record  , 
           the automatic insert mode is activated. You can also use the 
           Insert key instead of clicking Record   
           . | 
          
         
           |   | 
           You can modify or delete a position (referred to a 
           shot) at any time. 
           
             - 
             
Select the shot in the geometry: 
               - 
               
Make sure the unit in the Player is
               Shot   
               - 
               
Set the sampling step to 1  
               - 
               
Use the Step 
               Backward   
               or Step Forward
                 
               buttons on the Player to jump to a shot  
              
              
             - 
             
Perform the deletion or modification: 
               - 
               
To delete, use the Delete key or click
               Delete Track
                  
               - 
               
To modify, use Modify Track  .  
              
              
            
           The track is automatically updated.   | 
          
         
           |   | 
           You can also modify the track by using the 
           Reorder Shots , 
           which calls up the Reorder Shots dialog box.   | 
          
         
           |   | 
           
           
             - To move a shot up one place in the list, select the shot, and 
             press the Up button. 
 
             - To move a shot down one place in the list, select the shot, and 
             press the Down button. 
 
             - To insert a selected shot after next clicked shot, select the 
             shot, click on the shot you wish it to follow and push the 
             After button. 
 
            
            | 
          
         
           |   | 
           When editing a track, you can multi-select shots to 
           be deleted by using LMB + Ctrl key or LMB + Shift 
           key. | 
          
         
           |   | 
           This is an example of what you can get: | 
          
         
           |   | 
             | 
          
         
           |   | 
           The track is created and identified in the 
           specification tree (it appears under Tracks node and under the part's 
           node). | 
          
         
           |   | 
             | 
          
         
           
             | 
           For more detailed information, please read
           
           Track Editor and Recorder and
           
           About Player sections | 
          
        
        
       - 
       
Click OK to exit Track  .
        
       
         
           | The modified position is kept. | 
          
        
        
       - 
       
Click Reset   
       to go back to the initial position. 
       
         
           
             | 
           You can delete the track at any time if you are not 
           satisfied. | 
          
        
        
       - 
       
Right-click Track.1 and select Track.1 object 
       to access the track contextual menu and various operators. 
       
        
       - 
       
Double-click Track.3 if you need to: 
       
         
           | For instance, play your track using the Play 
           forward button. The time is specified in seconds in the 
           Player (corresponds to the current time). | 
          
         
             | 
          
         
             | 
          
        
        
       - 
       
Check the speed and duration of your track simulation and 
       modify it if necessary. 
       
         
           | To do this, right-click on Track.1 in the specification tree and 
           select Properties. Then, enter a new speed value. The 
           duration is recalculated. You can also modify the track name as 
           desired. | 
          
        
        
       - 
       
Click OK. 
       
         
           
             | 
           The default speed is 0.001m_s (see:
           
           Customizing DMU Fitting).  When you modify the speed and/or 
           duration, the default value is automatically overwritten with the new 
           speed value. | 
          
         
           |   | 
           For instance, you might need to reduce the track speed because 
           your object is too heavy (Note: a track comprises the trajectory 
           itself plus the object), the duration is automatically recalculated 
           (longer duration) and the Default speed has been updated 
           in Tools > Options > Digital Mockup > DMU Fitting > DMU Fitting 
           tab. | 
          
         
           |   | 
             | 
          
        
        
      
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