Using Track and Sequence Capabilities

This chapter illustrates how to use tracks and sequences in a step-by-step dismounting scenario:

Road Map

Task 1 Dismounting the Chainsaw Handle
  • Creating a Handle_Shuttle
  • Performing clash detection 
  • Resetting products
  • Hiding handle 
  • Creating a Handle_Shuttle track
Task 2 Illustrating the Dismounting Operation
  • Displaying the CHAINSAW_BODY_HANDLE.1 object
  • Creating a visibility action on CHAINSAW_BODY_HANDLE.1 object
  • Defining a sequence containing the Handle_Shuttle_Track and the visibility action
  • Running the sequence simulation using Player.
Task 3 Finalizing the Dismounting Operation
  • Creating a track on CHAINSAW_BODY_CLUTCHCOVER.1 (Clutchcover_Track) within the sequence command
  • Running the sequence 
  • Modifying action duration and scheduling within the sequence
  • Running the sequence again
  • Modifying the player parameters
  • Creating a track on CHAINSAW_BODY_SAFETYHANDLE.1
  • Defining a color action on CHAINSAW_BODY_CLUTCHCOVER.1 
  • Adding and scheduling this color action in the current sequence 
Task 4 Generating a Film
  • Creating a camera (using the View > Named Views) with three different viewpoints focusing on CHAINSAW_BODY_SAFETYHANDLE.1, on CHAINSAW_BODY_CLUTCHCOVER.1 and on the Chainsaw_Handle Shuttle
  • Defining a camera track
  • Defining a new sequence
  • Defining a sequence and replay it (in a camera window Window )
  • Customizing the player parameters
  • Multi-selecting and hiding the current tracks
  • Generating a film (in AVI format) using  Tools > Image > Video