This chapter illustrates how to use tracks and sequences in a
step-by-step dismounting scenario:
Task 1 |
Dismounting the Chainsaw Handle
- Creating a Handle_Shuttle
- Performing clash detection
- Resetting products
- Hiding handle
- Creating a Handle_Shuttle track
|
Task 2 |
Illustrating the Dismounting
Operation
- Displaying the CHAINSAW_BODY_HANDLE.1 object
- Creating a visibility action on CHAINSAW_BODY_HANDLE.1 object
- Defining a sequence containing the Handle_Shuttle_Track and the
visibility action
- Running the sequence simulation using Player.
|
Task 3 |
Finalizing the Dismounting
Operation
- Creating a track on CHAINSAW_BODY_CLUTCHCOVER.1 (Clutchcover_Track)
within the sequence command
- Running the sequence
- Modifying action duration and scheduling within the sequence
- Running the sequence again
- Modifying the player parameters
- Creating a track on CHAINSAW_BODY_SAFETYHANDLE.1
- Defining a color action on CHAINSAW_BODY_CLUTCHCOVER.1
- Adding and scheduling this color action in the current sequence
|
Task 4 |
Generating a Film
- Creating a camera (using the View > Named Views) with
three different viewpoints focusing on CHAINSAW_BODY_SAFETYHANDLE.1, on
CHAINSAW_BODY_CLUTCHCOVER.1 and on the Chainsaw_Handle Shuttle
- Defining a camera track
- Defining a new sequence
- Defining a sequence and replay it (in a camera window Window
)
- Customizing the player parameters
- Multi-selecting and hiding the current tracks
- Generating a film (in AVI format) using Tools > Image >
Video
|