|
-
Click Create Sphere
Environment
to create an environment being a non-dimensional sphere with two
hemispheres: Top and Bottom.
-
Zoom out then click anywhere in the geometry area to
deselect the environment.
-
Right-click the environment in
the specification tree then select Properties. The
Properties dialog box is displayed.
-
Click the Dimensions tab which enables you to define the
environment size as well as the geometry type:
-
In the geometry area, select 1 Face
then click OK (or Apply then OK) to
validate.
As the environment is changed into a one-face
environment, the Top wall is extended to the whole sphere and the
bottom wall disappears as indicated by the specification tree: |
|
-
Select Top wall in the specification tree.
-
Apply a texture, for instance, by clicking
Apply Material
then selecting a texture from the material catalog.
Note that you can map either a default
or a custom texture image. For detailed information on how to map
images onto an environment wall, refer to
Defining the Wallpaper. |
-
Click OK
to validate.
The texture image you selected is mapped
continuously onto the whole environment as shown below: |
|
Courtesy of the City of Nice (France) - Picture by Denis Picard |
As for a standard environment, you can
resize the
one-face environment and modify its
position and
dimensions. |
-
Whenever you wish to switch from one to two
faces, re-access the environment properties (by right-clicking the
environment in the specification tree then selecting Properties)
and select 2 Faces.
In that case, the Bottom wall appears
as it was before switching to 1 Face. In our example, no
texture image has been applied to Bottom wall before and thus, the
environment looks like this: |
|
Courtesy of the City of Nice (France) - Picture by Denis Picard |
|