|
-
Select any wall of the environment onto which you want to
apply a wallpaper.
As far as showroom environments are concerned, you
can apply a different texture to each wall of the environment. |
-
Click
Apply Material
to display the Library window:
|
|
The material to be applied onto
the wall must have a texture, otherwise an error message is
displayed. |
-
Click the Construction tab, for example.
-
Select Marble Paving.
-
Click Apply Material to map the image texture
of the material onto the selected wall.
-
Repeat these steps as many times as necessary for the
other walls.
|
Instead of clicking Apply Material,
you can also use the contextual menu then copy the material before
pasting it or drag and drop the material directly onto the wall. |
-
Click Shading with Material
in the View toolbar.
The material texture is mapped onto the selected
wall. |
|
In the above example, we applied the following
materials: Summer Sky and Wood Floor. |
-
To modify
the mapped texture properties, right-click the corresponding environment
wall in the specification tree then select Properties or
xxx object > Definition.
The Properties dialog box is displayed: |
|
The Texture tab lets you
modify the image name as well as the material scale, position and
orientation. |
|
The Image Name box lets you modify the
mapped texture either by choosing another texture from the default
material library or by choosing a
custom texture. |
-
The Flip U, V check
boxes let you invert the material texture along U and V axes.
You can select the
Lock Texture Fit check box if you want to prevent
texture fit alteration when modifying the environment size. |
-
Define the image repetition along U and V, as well as
its scale, its position and its orientation:
U and V correspond to parameters of the local
parametric surface.
- Repeat U, V: lets you specify whether or not you
want the texture repeated ad infinitum along u- and v-axes
- Scale U, V: determines how the texture is
stretched along u- and v-axes
- Position U, V: determines the position of the
texture along u- and v-axes. By default, the image is centered
- Orientation: defines the rotation of the texture
on surfaces.
|
You can click the Links U and V
scales
button to resize U and V proportionally. This is especially useful
for square shapes such as the Floor material.
When this option is activated, the button changes to
. |
|
Click the Fit All In Wall
button to automatically scale the texture in order to fit it in the
wall. |
-
Click the Lighting tab and
select the On check box if you want to enable shadow casting
on the wall.
|
When the option is off, the wall is visible even if
not illuminated. |
Note that this option is used for rendering only. |
-
Click OK or Apply + OK
to validate and close the Properties dialog box.
|
|
-
Select any wall of the environment onto which you want to
apply the wallpaper.
-
Right-click then select Properties or xxx
object > Definition then access the Texture tab:
-
Enter the name of the texture to be mapped directly in
the Image Name box or click the ... button
to navigate to the desired file.
Depending on
the document environments (i.e. the method to be used to access
your documents) you allowed in the
Document settings, an additional window might appear
simultaneously to the File Selection dialog box to let
you access your documents using an alternate method: |
|
In our example, four document environments have
been allowed among which the DLName environment. If you want to
access your texture files using DLNames, for instance, just click
the Logical File System button: this opens a specific
dialog box dedicated to the DLName environment.
For detailed information on this dialog box, refer to
Opening Existing Documents Using the Browse Window. |
-
Click OK to validate.
-
Repeat steps 1 to 4 for the other walls.
Once a file name has been entered in the Image
Name box, the other boxes are grayed out to let you modify
the texture properties. To do so, repeat steps 9 to 12 detailed
above. |
-
Click OK to validate your modifications.
|