The following tutorial aims at giving you a feel of what you can do with
Quick Surface Reconstruction.
It provides a step-by-step scenario showing you how to use key capabilities.
Quick Surface Reconstruction offers several approaches:
- reconstructs surfaces that do not require the conservation of fillets or mechanical features,
- is a good compromise between quality and productivity,
- the result can be adjusted by deformation of the domain.
- reconstructs surfaces including the fillets,
- does not require the creation of curves,
- enables the recovery of virtual sharp edges,
- applies fillets on virtual edges (adjustable radius).
Mechanical approach:
reconstructs surfaces with fillets and mechanical features
models virtual sharp edges,
identifies mechanical features,
reconstructs fillets on virtual edges
enables to modify fillets and mechanical features through their parameters.
Whatever the method you choose, we recommend to work with meshs rather than with clouds of points.
The "Getting Started" part of this guide will illustrate the first approach, with the following tasks:
Note that we have changed the color of curves to blue and eventually renamed elements in the specification tree.
All together this scenario should take 15 minutes to complete. | |
The final cloud element will look like this: | |