|
-
Select the turntable axis.
-
Click Simulation
. The
Edit Simulation dialog box appears:
-
Move the turntable as you wish using the compass.
-
Click Insert to record the desired shots in
your animation.
|
As soon as you insert your first keyframe, the
dialog box buttons are activated to let you Modify,
Delete or Skip the current shot by clicking the
appropriate button. |
 |
For more information on animating
in a simulation and using the Manipulation toolbar,
refer to Animating Scene
Elements in a Simulation in this guide.
However, note that you cannot add objects to a simulation based on
a turntable (even if Edit simulation objects is
available). |
-
Keep on inserting keyframes then preview the animation by
clicking the Play forward
button with
Animate viewpoint selected.
| When you run the
simulation, the animated object rotates around the turntable axis: |
 |
 |
 |
-
Click
Render Shooting
to render your animation. The Render dialog box opens:
-
Click
the Render Animation
button.
| The animation is rendered and saved under a default
location: |
 |
| You can also render an animation by right-clicking
the desired shooting in the specification tree then selecting
Render Animation. |
|