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-
Select the turntable axis.
-
Click Simulation
. The
Edit Simulation dialog box appears:
-
Move the turntable as you wish using the compass.
-
Click Insert to record the desired shots in
your animation.
As soon as you insert your first keyframe, the
dialog box buttons are activated to let you Modify,
Delete or Skip the current shot by clicking the
appropriate button. |
|
For more information on animating
in a simulation and using the Manipulation toolbar,
refer to Animating Scene
Elements in a Simulation in this guide.
However, note that you cannot add objects to a simulation based on
a turntable (even if Edit simulation objects is
available). |
-
Keep on inserting keyframes then preview the animation by
clicking the Play forward
button with
Animate viewpoint selected.
When you run the
simulation, the animated object rotates around the turntable axis: |
|
|
|
-
Click
Render Shooting
to render your animation. The Render dialog box opens:
-
Click
the Render Animation
button.
The animation is rendered and saved under a default
location: |
|
You can also render an animation by right-clicking
the desired shooting in the specification tree then selecting
Render Animation. |
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