Defining Animation Parameters 

This task shows you how to define animation parameters.

  1. Click Create Shooting to open the Shooting Definition dialog box.

    For detailed information on the Frame and Quality tabs, refer to Setting Image Quality Parameters in this guide.
  2. Access the Animation tab:

  3. Select the simulation to be rendered from the Simulation list.

  4. Key in the complete animation Duration in seconds.

    This gives you the feedback of the effective animation lapse time. It depends on the number of frames per seconds specified in the scene.
    The default value (twenty-five frames per second) displayed in the Duration box is the standard number of images used on a tape recorder.

  5. Indicate the Frequency of computation according to the total number of frames in the animation.

  6. In the Frame count box, choose the number of frames that are going to be replayed in the animation.

  7. In the Compute box, indicate whether you wish to compute all frames or only a specified number of frames by selecting the appropriate option.

    If you select From frame, you have to enter the start and end frames as well as the step between the computed frames.

    When creating renders based on tracks and sequences, you can only set the frequency parameter, the others parameters are grayed out. The adequate DMU license is required to modify tracks and sequences:
    • shooting tracks of moving objects or sequences including moving objects requires a DMU Fitting Simulator 2 (FIT) license
    • shooting tracks of mechanisms or sequences including mechanisms requires a DMU Kinematics Simulator 2 (KIN) license
    • shooting tracks and sequences of lights, textures and cameras requires no DMU license.
  8. Click OK.


The shooting is defined and you can now preview and render your animation.