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Click
Create Shooting
to open the Shooting Definition dialog box.
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Access the
Animation tab:
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Select the simulation to be rendered from the
Simulation list.
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Key in the complete animation Duration in
seconds.
This gives you the feedback of the effective
animation lapse time. It depends on the number of frames per
seconds specified in the scene.
The default value (twenty-five frames per second) displayed in the
Duration box is the standard number of images used on a
tape recorder. |
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Indicate the Frequency of computation
according to the total number of frames in the animation.
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In the Frame count box, choose the number of
frames that are going to be replayed in the animation.
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In the Compute box, indicate whether you wish
to compute all frames or only a specified number of frames by selecting
the appropriate option.
If you select From frame, you have to
enter the start and end frames as well as the step between the
computed frames. |
When
creating renders based on tracks and sequences, you can only set
the frequency parameter, the others parameters are grayed out. The
adequate DMU license is required to modify tracks and sequences:
- shooting tracks of moving objects or sequences including
moving objects requires a DMU Fitting Simulator 2 (FIT) license
- shooting tracks of mechanisms or sequences including
mechanisms requires a DMU Kinematics Simulator 2 (KIN) license
- shooting tracks and sequences of lights, textures and cameras
requires no DMU license.
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Click OK.
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