|
This task explains how to create a 3D curve
that is associative meaning you can add or delete points (whether control
points or passing points) both at creation time or when editing.
These curves can be created in space or lie on a geometrical element, or
both. When the curve lie on a geometrical element and the later is
modified, the curve is updated automatically, provided you choose the
Automatic update option in Tools > Options > Mechanical Design
> Assembly Design > General tab. |
|
|
|
Open a new CATPart document. |
|
-
Click the 3D Curve icon
.
The 3D curve dialog box is displayed.
-
Choose the curve creation type.
|
|
|
|
- Through points: the resulting curve is a multi-arc curve
passing through each selected point.
|
|
|
|
|
|
|
|
- Near points: the resulting curve is a single-arc, with a
set degree and smoothed through the selected points.
|
|
|
|
|
You can edit the order by
right-clicking the displayed text (displayed using the U, V Orders icon
from the FreeStyle Dashboard or the Order option from
Tools > Options, Shape > FreeStyle > General
tab), and choosing a new order value.
|
|
The Automatic
order option enables you to automatically compute an order that will
respect at best all the curve constraints.
The computed value is displayed near the Auto tag.
|
|
|
|
- The Deviation option enables the user to set the maximum
deviation between the curve and the construction points.
The result is a set degree through the selected points.
|
|
|
|
- The Segmentation option enables the user to set the
maximum number of arc limits. These arcs are made of points and are
inserted into the curve automatically.
The minimum value is set to 1.
|
|
- The Max Order option enables you
to set a bound for the computation of a mono-arc curve.
This option is only available with the Control Points and the Near Points
types (provided the Automatic Order is selected).
- Control Points: when the Max order value is exceeded, the mono-arc
curve becomes a multi-arc curve. As a consequence, the Max order value
is no longer taken into account, as arcs have always 6 as order.
- Near Points: you cannot create a 3D curve with an order higher than
the Max order value. The Max order value is always taken into account,
whatever the result (mono-arc or multi-arcs curve).
|
|
The minimum value for the Max order option is set to 5 for
Control Points and 2 for Near Points. If the value defined in Tools >
Options > Shape > FreeStyle is set to 5, then, for Control Points,
the Max order value is 6 (minimum and maximum bounds must be different).
The maximum value for the Max order is the same as defined in Tools >
Options > Shape > FreeStyle. If you decrease the value in
Tools > Options and it is lower than the Max order value, then the
latter value prevails. |
|
- Smoothing options are available to
parameterize the curve:
|
|
- Chord Length (default parameterization)
Smoothing parameter = 0
|
|
|
|
- Uniform
Smoothing parameter = 0
|
|
|
|
- Smoothing parameter: enable a better control points
distribution of the smoothed curve.
|
|
|
|
|
|
Smoothing parameter = 50
|
Smoothing parameter = 130
|
|
Deviation, Segmentation, and
Smoothing options are only available for the Near Points creation
type. |
|
-
Move the pointer over a point.
A manipulator is displayed allowing you to modify point location as
you create the curve.
By default, this manipulator is on the last created point.
A contextual menu proposes several
options to construct the 3D curve.
|
|
Right-click on the manipulator to display the
contextual menu. From then on you can choose the Edit item to
display the Tuner dialog box and enter space coordinates for the selected
point, or choose the Impose Tangency
item to set a tangency constraint on
the curve at this point. |
|
-
Click the Insert a point icon
within the
dialog box.
The curve freezes.
-
Click the segment, between two existing points where you
wish to add a new point and click the point location.
|
|
|
|
Once the point has been created, you are back to the edition
capabilities on the curve.
|
|
|
|
-
Click the Remove a
point icon
within the
dialog box, and select one of the existing points.
The curve is recomputed immediately without the selected point.
|
|
|
|
-
Click the Free or
constrain a point icon
within the dialog box, then select the point.
|
|
|
|
|
|
-
If the point was lying on another point or a wire (curve,
line, spline, etc.), it is freed from its constraint onto this
element, and can be moved to any new location in space.
|
|
|
|
You can snap a point onto a surface using the Free or
constrain a point icon. The point will be lying onto the surface, but
not constrained. It can be moved using the manipulators. |
|
-
Click OK to create the curve.
A 3DCurve.xxx appears in the specification tree.
|
|
|
|
Selecting all 3D points
It is possible to select all the points either in the specification tree
or directly in the geometry.
The Select all points contextual menu is available within the
3D curve action only, when the 3D Curve dialog box is open.
- In the specification tree:
- select the geometrical set just by clicking it, or
- right-click the geometrical set and choose Select all points
in the geometrical set from the contextual menu, or
- select a point in the geometrical set, right-click it and choose
Select all points in the geometrical set from the contextual
menu.
- In the geometry: select a point, right-click it and choose
Select all points in the geometrical set from the
contextual menu.
|
|
|
|
|
Contextual Options
|
|
Double-click your curve, right-click on the manipulator to
display the contextual menu.
|
|
|
|
According to the creation type, the following
options are available: |
|
|
Through Points |
Control Points |
Near points |
Edit |
X |
X |
X |
Keep this point |
X |
X |
X |
Impose Tangency |
X |
|
X |
Impose Curvature |
X |
|
X |
Set as Arc Limit |
|
|
X |
Remove this point |
X |
X |
X |
Constrain this point |
X |
X |
X |
|
|
Editing
|
|
-
Right-click any of the manipulators, and choose the
Edit contextual menu to display the
Tuner dialog box. This option allows you
to redefine the tangency position (X, Y, and Z axes), and its vector's
step.
|
|
|
|
The Relative check box enables you to redefine
the tangency relative position (X, Y, and Z axes), and its vector's step.
The Reset Origin button allows you to reset the origin of the
relative position. |
|
|
|
Keeping a point
|
|
-
Right-click an existing point and choose the Keep this
point menu item to create a point at this location.
A datum Point.xxx appears in the specification tree.
You can create a Point.xxx either on each control point or on the
selected control points.
|
|
Imposing a Tangency Constraint
|
|
Automatic Constraint
|
|
- When a curve is created in Through points or Near
points mode, and its first point is constrained on any point of
another curve, the new curve automatically is tangent to the curve on
which its first point is constrained. As soon as the curve's second point
is created, the imposed tangent is displayed on the new curve.
To deactivate the default option, uncheck the Impose Tangency
contextual menu on the tangent vector.
|
|
|
|
Tangency Constraint on Points
|
|
When creating a 3D curve, you may want to impose tangency
constraints on specific points of the curve. Then if you move the point at
which a tangency constraint has been set, the curve will be recomputed to
retain this tangency constraint at the point's new location.
Depending on the creation mode, you can impose this constraints on a
limited number of points:
- In Through points mode: tangency can be imposed on any
point
- In Near points mode: tangency can be imposed independently
on each end points only
- In Control points mode: no tangency constraint can be
imposed (end points can be constrained on other elements as described in step
7 above. See also Constraining a
Control Points Curve.
Here is how to do it: |
|
Open the
FreeStyle_03.CATPart document. |
|
-
Move the pointer over an existing point, double-click it.
The 3D curve dialog box appears.
-
Right-click and choose the Impose
Tangency menu item.
|
|
Two sets of manipulators are displayed:
- two arrows representing the normed directions (vectors) of the
tangency
- circles representing manipulators for this vector
|
|
|
|
You can also modify the tangency constraint
by:
- pulling the arrow
- gliding the circles
- double-clicking the arrow to invert the tangency direction
You can set the tangency length by clicking on the arrow then dragging
the mouse. |
|
|
|
Right-clicking on any of the manipulators, you can also
choose to define the constraint according to an external element:
- Use current plane orientation (P1)/Use compass normal
(P2): the tangency constraint is defined in relation to the normal to the
current plane, possibly defined by the normal to the compass main plane
When several points are constrained on the compass, all are modified if
the compass settings are changed.
When this option is checked, the direction cannot be modified directly
using the vector manipulator, but only using the compass.
|
|
|
|
- Constrain on element: available only when a point is
already constrained on a curve. The curve being created/modified becomes
constraint in tangency or curvature to the constraining curve at this
point.
- Tangency constraint: in this case you can only modify the vector's
norm using the Edit contextual menu, and no longer the
vector's direction, the latter being defined by the constraining curve.
- Curvature constraint: in this case you neither modify the vector's
norm using the Edit contextual menu, nor the vector's
direction, the latter being defined by the constraining curve.
|
|
|
|
By default, when the tangency vector is
constrained onto another curve, its initial direction is retained. |
|
- Snap on elements: the vector's direction is defined by an
external element. Grabbing a manipulator, you drag the pointer over a
curve, and the curve becomes tangent to the curve detected by the
pointer.
|
|
|
|
If the pointer is over a point the direction is computed as the line
going from the constrained point and the detected point.
If the pointer is over a plane, the tangency is defined by the normal to
this plane.
|
|
|
|
- When snapping on an element, use the Control (Ctrl) key to obtain an
exact snap, taking into account both the detected element and the
vector's norm.
- Use the Shift key as a shortcut to activate/de-activate the Snap
on elements option when passing the pointer over geometric
elements.
|
|
Once you are satisfied with the tangency constraint you
imposed, simply release the manipulator and move the pointer around to
recover the curve preview indicating that you are ready to create a new
point. |
|
Control Points Curve Constraint
|
|
Even though you cannot impose a tangency constraint on a
curve created in Control points mode, you can constrain its end
points on another curve, as described in step 7
above. |
|
When setting a constraint on an end point, a text is
displayed indicating the type of continuity between the two curves. |
|
|
|
Right-click the text to display the contextual menu from
which you can choose another continuity type: tangency, or curvature.
|
|
|
|
|
|
|
|
Note that:
- in Point continuity, only the selected point is
constrained
- in Tangent continuity, the selected point and the next one
are constrained
- in Curvature continuity, the selected point and the next
two points are constrained
This means that these second and third points will be modified if you
move the constrained point along the constraining element, using the
manipulators. However, you cannot constrain these points, because they are
considered as already constrained. If you try to do so, a warning message
is displayed. Nevertheless, you can add/remove points directly after the
constrained end point, and the system resets the points as second and third
points to be affected by the constraint, where applicable. |
|
A Continuity warning is displayed when
trying to move the manipulators in a direction that is not compatible with
the set constraint. |
|
Imposing a Curvature Constraint
|
|
Right-click an existing point and choose the Impose
Curvature menu item. An arrow representing the curvature direction
(vector) is displayed. Modifying the vector direction modifies the
curvature direction.
The direction of the curvature is constrained in the plane
defined as normal to the tangent vector. |
|
|
|
- To impose a curvature continuity, you must ensure that a tangency
continuity already exists.
- This option is only available for the Through points and
Near Points creation type.
|
|
Setting as Arc Limit
|
|
Right-click an existing point and choose the Set As
Arc Limit menu item to start/stop an arc limit on this point. The
curve will pass through this point. |
|
|
|
This option is only available for the Near points
creation type. |
|
-
Use the F5 key to move the
manipulators into a different plane of the compass. See
Managing the Compass.
-
Use the standard shortcuts
(Ctrl and Shift keys) to select, multi-select, and unselect any
combination of control points on these curves.
-
You cannot add a point past the end points.
To do this, you need to add a point before the end point, move the new
point where the end point lies, then move the end point to a new
location.
-
The creation plane for each
free point is defined according to the current plane/compass orientation
on the previous point. Therefore you can change creation planes within
the same curve, by setting a new current plane/compass orientation on
several points.
|
|
Available capabilities from the Dashboard, and/or specified
through the FreeStyle Settings, are:
datum creation,
temporary analysis, auto detection (except for Snap
on Control Point option), attenuation, and furtive display. |