Changes an object in the object class.
Object Data Manager Library (libodm.a)
#include <odmi.h>
int odm_change_obj ( ClassSymbol, DataStructure)
CLASS_SYMBOL ClassSymbol;
struct ClassName *DataStructure;
The odm_change_obj subroutine takes as input the class symbol that identifies both the object class to change and a pointer to the data structure containing the object to be changed. The application program must first retrieve the object with an odm_get_obj subroutine call, change the data values in the returned structure, and then pass that structure to the odm_change_obj subroutine.
The odm_change_obj subroutine opens and closes the object class around the change if the object class was not previously opened. If the object class was previously opened, then the subroutine leaves the object class open when it returns.
Upon successful completion, a value of 0 is returned. If the odm_change_obj subroutine fails, a value of -1 is returned and the odmerrno variable is set to an error code.
Failure of the odm_change_obj subroutine sets the odmerrno variable to one of the following error codes:
See Appendix B. ODM Error Codes in AIX 5L Version 5.2 Technical Reference: Base Operating System and Extensions Volume 1 for explanations of the ODM error codes.
The odm_get_obj (odm_get_obj, odm_get_first, or odm_get_next Subroutine) subroutine.
The odmchange command, odmcreate command.
List of ODM Commands and Subroutines.
See ODM Example Code and Output in AIX 5L Version 5.2 General Programming Concepts: Writing and Debugging Programs for an example of a .h file.
Object Data Manager (ODM) Overview for Programmers in AIX 5L Version 5.2 General Programming Concepts: Writing and Debugging Programs.