Adds a new object into an object class.
Object Data Manager Library (libodm.a)
#include <odmi.h>
int odm_add_obj ( ClassSymbol, DataStructure)
CLASS_SYMBOL ClassSymbol;
struct ClassName *DataStructure;
The odm_add_obj subroutine takes as input the class symbol that identifies both the object class to add and a pointer to the data structure containing the object to be added.
The odm_add_obj subroutine opens and closes the object class around the subroutine if the object class was not previously opened. If the object class was previously opened, the subroutine leaves the object class open when it returns.
Upon successful completion, an identifier for the object that was added is returned. If the odm_add_obj subroutine is unsuccessful, a value of -1 is returned and the odmerrno variable is set to an error code.
Failure of the odm_add_obj subroutine sets the odmerrno variable to one of the following error codes:
See Appendix B, ODM Error Codes in AIX 5L Version 5.1 Technical Reference: Base Operating System and Extensions Volume 1 for explanations of the ODM error codes.
This subroutine is part of Base Operating System (BOS) Runtime.
The odm_create_class (odm_create_class Subroutine) subroutine, odm_open_class (odm_open_class Subroutine) subroutine, odm_rm_obj (odm_rm_obj Subroutine) subroutine.
The odmcreate command.
List of ODM Commands and Subroutines.
See ODM Example Code and Output in AIX 5L Version 5.1 General Programming Concepts: Writing and Debugging Programs for an example of a .h file.
Object Data Manager (ODM) Overview for Programmers in AIX 5L Version 5.1 General Programming Concepts: Writing and Debugging Programs.