-a |
Dumps the archive header of each member of each specified archive. |
-c |
Dumps the string table. |
-d |
Dumps the raw data for each section. |
-g |
Dumps the global symbols in the archive symbol table. |
-h |
Dumps section headers. |
-l |
Dumps line number information. |
-n |
Dumps all loader section information. |
-o |
Dumps each optional header. |
-p |
Suppresses header printing. |
-r |
Dumps relocation information. |
-s |
Dumps the raw data for each selection. |
-t |
Dumps symbol table entries. |
-tIndex |
Dumps only the index symbol table entry specified with the Index parameter. Use the -t flag with the +t flag to specify a range of symbol table entries. |
+tIndex |
Dumps the symbol entry in the range that ends with the Index parameter. The range starts at the first symbol table entry or at the entry specified by the -t flag. |
-u |
Underlines the name of the File parameter. |
-v |
Dumps the information in symbolic representation rather than numeric. Any flag except the -o flag and -s flag can be used with the -v flag. |
-zName[,Number] |
Dumps line number entries for the Name parameter or a range of line number entries that starts at the specified number. |
+zNumber |
Dumps all line numbers up to the Number parameter. |
-H |
Dumps the header of the loader section. The -H flag applies only to executable files. |
-R |
Dumps the relocation entries for the leader section. The -R flag applies only to executable files. |
-T |
Dumps the symbol table entries for the loader section. The -T flag applies only to executable files. |
-X mode |
Specifies the type of object file dump should examine. The mode must be one of the following:
32 |
Processes only 32-bit object files |
64 |
Processes only 64-bit object files |
32_64 |
Processes both 32-bit and 64-bit object files |
The default is to process 32-bit object files (ignore 64-bit objects). The
mode can also be
set withe the OBJECT_MODE environment variable. For example, OBJECT_MODE=64 causes
dump to process any 64-bit objects and ignore 32-bit objects. The -X flag overrides the
OBJECT_MODE variable. |