getmatrix | |
Gets a copy of the current transformation matrix. | |
loadmatrix | |
Loads a transformation matrix. | |
lookat | |
Defines a viewing transformation. | |
mapw | |
Maps a point on the screen into line in 3-D world coordinates. | |
mapw2 | |
Maps a point on the screen into line in 2-D world coordinates. | |
multmatrix | |
Premultiplies the current transformation matrix. | |
ortho | |
Defines a 3-D orthographic transformation. | |
ortho2 | |
Defines a 2-D orthographic transformation. | |
perspective | |
Defines a perspective projection transformation in terms of a field of view. | |
polarview | |
Defines the viewer's position in polar coordinates. | |
popmatrix | |
Pops the transformation matrix stack. | |
pushmatrix | |
Pushes down the transformation matrix stack. | |
rot | |
Rotates a graphical primitive (floating-point version). | |
rotate | |
Rotates a graphical primitive (fixed-point version). | |
scale | |
Scales and mirrors graphical primitives. | |
translate | |
Translates a graphical primitive. | |
window | |
Defines a perspective projection transformation in terms of x and y coordinates. |