| getmatrix | |
| Gets a copy of the current transformation matrix. | |
| loadmatrix | |
| Loads a transformation matrix. | |
| lookat | |
| Defines a viewing transformation. | |
| mapw | |
| Maps a point on the screen into line in 3-D world coordinates. | |
| mapw2 | |
| Maps a point on the screen into line in 2-D world coordinates. | |
| multmatrix | |
| Premultiplies the current transformation matrix. | |
| ortho | |
| Defines a 3-D orthographic transformation. | |
| ortho2 | |
| Defines a 2-D orthographic transformation. | |
| perspective | |
| Defines a perspective projection transformation in terms of a field of view. | |
| polarview | |
| Defines the viewer's position in polar coordinates. | |
| popmatrix | |
| Pops the transformation matrix stack. | |
| pushmatrix | |
| Pushes down the transformation matrix stack. | |
| rot | |
| Rotates a graphical primitive (floating-point version). | |
| rotate | |
| Rotates a graphical primitive (fixed-point version). | |
| scale | |
| Scales and mirrors graphical primitives. | |
| translate | |
| Translates a graphical primitive. | |
| window | |
| Defines a perspective projection transformation in terms of x and y coordinates. | |