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GL3.2 Version 4.1 for AIX: Programming Concepts

List of GL Coordinate Transformation Subroutines

getmatrix
                          Gets a copy of the current transformation matrix.
loadmatrix
                          Loads a transformation matrix.
lookat
                          Defines a viewing transformation.
mapw
                          Maps a point on the screen into line in 3-D world coordinates.
mapw2
                          Maps a point on the screen into line in 2-D world coordinates.
multmatrix
                          Premultiplies the current transformation matrix.
ortho
                          Defines a 3-D orthographic transformation.
ortho2
                          Defines a 2-D orthographic transformation.
perspective
                          Defines a perspective projection transformation in terms of a field of view.
polarview
                          Defines the viewer's position in polar coordinates.
popmatrix
                          Pops the transformation matrix stack.
pushmatrix
                          Pushes down the transformation matrix stack.
rot
                          Rotates a graphical primitive (floating-point version).
rotate
                          Rotates a graphical primitive (fixed-point version).
scale
                          Scales and mirrors graphical primitives.
translate
                          Translates a graphical primitive.
window
                          Defines a perspective projection transformation in terms of x and y coordinates.

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