Welcome to the Real Time
Rendering User's Guide. This guide is intended for users who need to
become quickly familiar with the Real Time Rendering products. This overview provides the following information: |
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Real Time Rendering in a Nutshell |
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Real Time Rendering 1
(RT1) ![]() Material specifications define the characteristics of materials:
Other Version 5 products such as Generative Drafting and Knowledge Advisor share the material specifications defined using Real Time Rendering 1. Materials are organized and managed in libraries. A default material library is provided with Real Time Rendering 1. |
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Real Time Rendering 2
(RTR) ![]() ![]()
When mapping materials, Real Time Rendering products are available in conjunction with .CATPart and .CATProduct document types. Users can apply materials in many workbenches, e.g. Part Design, Shape Design, Assembly Design, FreeStyle Shaper, DMU (all workbenches), etc. |
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Before Reading this Guide |
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All users should be familiar with
basic infrastructure concepts such as document windows, standard and view
toolbars as well as the 3D compass. We therefore recommend that you read the Infrastructure User's Guide that describes generic capabilities common to all Version 5 products. |
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Getting the Most Out of this Guide |
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To get the most out of this guide:
The Workbench Description section, which describes the RT1 and RT2 workbenches, and the Customizing section, which explains how to set up the options, will also certainly prove useful. For information on automation capabilities, see Real Time Rendering on the Automation Documentation Home Page. Navigating in the Split View mode is recommended. This mode offers a framed layout allowing direct access from the table of contents to the information. |
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Accessing Sample Documents |
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To perform the scenarios, you will
be using sample documents contained in either the
online/rt1ug/samples folder or in the online/cfyug/samples
folder.
For more information about this, refer to Accessing Sample Documents in the Infrastructure User's Guide. |
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Conventions Used in this Guide |
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To learn more about the conventions used in this guide, refer to the Conventions section. |