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Select any wall of the environment onto which you want to
apply a wallpaper.
Note: As far as showroom environments are concerned, you
can apply a different texture to each wall of the environment. |
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Click
Apply Material
to display the Library dialog box.
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The material to be applied onto
the wall must have a texture, otherwise an error message is
displayed. |
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Click the Construction tab, for example, then
select Marble Paving.
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Click Apply Material to map the image texture
of the material onto the selected wall.
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Repeat these steps for the other walls if you want to.
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Instead of clicking Apply Material, you
can also use the contextual menu then copy the material before
pasting it or drag and drop the material directly onto the wall. |
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Click Shading with Material
in the View toolbar.
The material texture is mapped onto the selected
wall. |
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To modify the mapped texture properties, right-click the
corresponding environment wall in the specification tree then select
Properties or xxx object > Definition.
The Properties dialog box is displayed:
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The Texture tab lets you
modify the Image Name as well as the material scale, position and
orientation. |
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The Image Name box lets you modify the
mapped texture by choosing either another texture from the default
material library or a custom texture.
|
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The Flip U, V check
boxes let you invert the material texture along U and V axes.
Select the Lock Texture Fit check box to prevent texture
fit alteration when modifying the environment size. |
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Define the image repetititon
along U and V, as well as its scale, its position and its orientation:
U and V correspond to parameters of the local
parametric surface.
You can click the Link
U and V scales
button to resize U and V proportionally. This is especially useful
for square shapes, the Floor material for instance.
Note that when this option is on, the Scale V field is grayed out
and the button changes to
. |
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Click the Fit All in Wall
button to automatically scale the texture in order to fit it in the
wall. |
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Click the Lighting tab and
select the On check box to enable shadow casting on the wall.
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When the option is deactivated, the wall is visible
even if not illuminated. |
Note that this option is used for rendering only. |
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Click OK or Apply + OK
to validate and close the Properties dialog box.
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|
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Select any wall of the environment onto which you want to
apply the wallpaper.
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Right-click then select Properties or xxx
object > Definition then access the Texture tab:
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Enter the name of the texture to be mapped directly in
the Image Name field or click the ... button to navigate to
the desired file.
Depending on
the document environments (i.e. the method to be used to access
your documents) you allowed in the
Document settings, an additional dialog box might appear
simultaneously to the File Selection dialog box to let
you access your documents using an alternate method: |
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In our example, four document environments have been allowed
among which the DLName environment. If you want to access your
texture files using DLNames, for instance, click the Logical
File System button: this opens a specific dialog box
dedicated to the DLName environment.
For detailed information on this dialog box, refer to
Opening Existing Documents Using the Browse Window. |
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Click OK to validate.
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Repeat steps 1 to 4 for the other walls.
Once a file name has been entered in the Image
Name box, the other boxes are grayed out to let you modify
the texture properties. To do so, repeat steps 9 to 12 detailed
above in Using default textures. |
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Click OK to validate your modifications.
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