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This task shows you how to translate vertices along their
normal, as if performing a local offset. |
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A
sphere with one cut has been created. |
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Click Modification
.
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Click the surface.
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Click Local normals
.
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Select the central vertices on the mesh.
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Move the selected vertices along their own local normal.
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Release the left-mouse button when you are satisfied with
the new position of the surface.
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