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The Pattern
feature is a type of
feature modifier. This capability modifies
a set of functional features of the active body by duplicating the
geometry. The affected features retain their full functional
behavior. The command allows you to define two types of patterns:
To create a user pattern, you need to choose a sketch to define the location of the instances. You can optionally define an anchor point, which is then used to position the feature(s) to pattern at each location in the sketch. This task shows you how to do so. |
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Open the PatternUser.CATPart document. | ||||
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