|
This task explains how to define dynamically
(in order to improve visualization performance):
-
the level of detail you want to view in your geometry while moving
using the Define Dynamic Level of Detail command
-
the size in pixels of objects to be hidden/displayed in your geometry
while moving using the Define Dynamic Pixel Culling command.
|
|
Dynamic level of detail and dynamic pixel
culling allow you to modify more quickly the values set in the
Performance tab.
However, bear in mind that the values you define here apply only to
your current Version 5 session, contrary to the values defined via
the Performance tab which are stored in your settings files and
thus, are kept from one session to another unless they are explicitly
modified. |
|
|
You can use these two commands simultaneously
or separately, as needed.
However, note that if the Level of detail or the Pixel
culling option has been locked by your administrator in the
Performance tab, you cannot define dynamically the level of detail
or the pixel culling because the corresponding command (Define Dynamic
Level of Detail or Dynamic Pixel Culling) is grayed out. |
|
Open your sample document. |
|
Before you begin, you also need to do the
following:
- LODs are used in a product context in Visualization mode: as a
consequence, you must activate the cache for your LOD settings to be
taken into account (select the Work with the cache system
check box in Tools > Options > Infrastructure > Product Structure >
Cache Management)
- select the Save level of details in cgr check box in the
Cgr Management tab.
- activate at least the Triangles mode in the
View Mode Customization dialog box.
|
|
-
Select Tools > Customize.
-
Click the Commands tab to list the commands
available.
-
Select the category All Commands that lists
all commands available for the workshop you are working in as well as
global commands (e.g. Open, Save, etc.):
-
Select Define Dynamic Level of Detail from the
command list.
-
Drag the command from the command list to the toolbar of
your choice to add the command.
-
Drop the command onto the desired toolbar.
-
Repeat steps 5 and 6 to drag and drop the Define
Dynamic Pixel Culling command.
In our example, the two commands have been added to
the Standard toolbar: |
|
These commands are identified by two different
icons:
-
identifies Define Dynamic Pixel Culling
-
identifies Define Dynamic Level of Detail.
|
-
Set your own values either by entering them directly in
the corresponding box or use the arrows increase or decrease the value:
-
for pixel culling, you can enter a value
comprised between 0 and 40. The higher the value, the more
quickly you can move large parts
-
for level of detail, you can also enter a value
comprised between 0 and 40. The higher the value, the lower the
level of detail.
|
-
Perform a viewing operation, for instance pan or rotate
your model.
You can see that your new values have been taken
into account. |
|
|