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Motif and CDE 2.1 Style Guide



Chapter 5. Specifying Attributes and Navigating

This chapter describes the navigation model for mouse and keyboard users. Navigation refers to how the user moves pointers and cursors within your interface. This chapter also discusses the activation of controls. Activation refers to using controls to perform actions, such as initiating an action choice.

Input devices have different actions, depending on which part of the interface the user is interacting with. Due to the inherent flexibility in mouse manipulation, users with a mouse and keyboard can access windows and controls more easily than users with just a keyboard.

This chapter describes:

  1. How users know which element they can currently interact with

  2. How users navigate within the interface

  3. How users activate controls and change values

  4. Shortcuts to help users navigate, select, activate, and change the value of elements

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