Chapter 2. The Motif Programming Model
Chapter 3. Structure of a Motif Program
Chapter 4. Structure of a Program Using UIL and MRM
Chapter 8. Scrolling, Panes, Frames, Containers, and Notebooks
Chapter 11. Internationalization
Chapter 13. Input, Focus, and Keyboard Navigation
Chapter 15. Graphics and Text in a DrawingArea
Chapter 16. Data Transfer with UTM
What is UTM? |
Why Use UTM? |
Ideas For Applications |
Implementation Overview |
Case Study: Adding an Extra Target to XmText |
Appendix A. The Motif Clipboard