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OpenGL 1.1 for AIX: Reference Manual

glLoadName Subroutine

Purpose

Loads a name onto the name stack.

Library

OpenGL C bindings library: libGL.a

C Syntax

void LoadName(GLuint Name)

Parameters

Name Specifies a name that replaces the top value on the name stack.

Description

The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers. The glLoadName subroutine causes the Name parameter to replace the value on the top of the name stack, which is initially empty.

The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName while the render mode is not GL_SELECT are ignored.

Errors

GL_INVALID_OPERATION The glLoadName subroutine is called while the name stack is empty.
GL_INVALID_OPERATION The glLoadName subroutine is called between a call to glBegin and the corresponding call to glEnd.

Associated Gets

Associated gets for the glLoadName subroutine are as follows. (See the glGet subroutine for more information.)

glGet with argument GL_NAME_STACK_DEPTH

glGet with argument GL_MAX_NAME_STACK_DEPTH.

Files

/usr/include/GL/gl.h Contains C language constants, variable type definitions, and ANSI function prototypes for OpenGL.

Related Information

The glBegin or glEnd subroutine, glInitNames subroutine, glPushName subroutine, glRenderMode subroutine, glSelectBuffer subroutine.

OpenGL Overview.


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