Trademarks and Acknowledgements
Chapter 1. AIX Graphics Library Overview
Introducing AIX Graphics Library |
Graphics Library Subroutines and Functional Categories |
Chapter 2. Getting Started in GL
Chapter 3. Drawing with Graphics Library
Chapter 4. Working with Coordinate Systems
Chapter 5. Using Viewports and Screenmasks
Chapter 6. Removing Hidden Surfaces
Chapter 7. Creating Lighting Effects
Chapter 8. Performing Depth-Cueing
Chapter 9. Configuring the Frame Buffer
Chapter 10. Working with Objects (Display Lists)
Chapter 11. Picking and Selecting
Chapter 12. Understanding Windows and Input Control
Chapter 13. Using Enhanced X-Windows Calls with GL Subroutines
Chapter 14. Portability, Compatibility, and Performance
Chapter 15. System Programming Considerations
Chapter 16. Understanding the Graphics Adapter
Appendix B. GL Subroutine Modality
Appendix C. Adapter Description Table for GL
Appendix D. Porting SGI GL Applications to Your GL Environment