This task shows you how to snap the bottom wall of the environment to the geometry. For instance, you will be able to easily connect the wheels of a car to the ground (environment Bottom wall) | |
Create a box or cylindrical environment as explained in Creating a Standard Environment. | |
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You can decide to have the Snap to Geometry option as a default option. To do so, go to Tools > Options > Real Time Rendering > General and select Snap to Geometry in the New Environment area | |
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