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Select Tools > Options.
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Choose the Infrastructure category.
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Click the Real Time Rendering subcategory then
access the Display tab:
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In the
Environment Reflections area, select the Enable check box.
This option enables you to activate/deactivate the
update of environment reflections on reflecting objects (i.e. those
having a non null reflectivity). |
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Specify the reflection quality:
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Lowest (128 x 128 pixels)
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Low (256 x 256 pixels)
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Medium (512 x 512 pixels)
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High (1024 x 1024 pixels)
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Highest (2048 x 2048 pixels).
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Select the Update reflections when viewpoint is
changed check box to update environment reflections on reflecting
objects when the viewpoint is modified beyond a predefined threshold.
Otherwise, the reflection update only occurs when you are working with a
new or modified environment (i.e. new wall textures or colors).
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In order to see environment
reflections, an object must be reflecting and thus having a
non-zero reflectivity coefficient. |
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Indicate the texture quality when the viewpoint is moved
(e.g during a zoom, a translation, etc.).
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Specify the texture update threshold in degrees when the
viewpoint is rotated in the Update threshold box.
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Indicate the number of texture Computation passes, that
is to say in how many passes the computation is split.
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Click OK to validate your parameters.