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Create an empty environment (either box, cylindrical or
spherical).
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Choose the
point of view you want to use then click Create Camera
.
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Click Create Spot Light
to define a conical light source then orientate the light as you wish
with the help of the light preview on the environment walls.
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Set the
lighting attenuation in order that it does not end before the
environment, otherwise the environment will be almost entirely
shadowed. |
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Click Quick Render
to check the result. Perform as many modifications as necessary and make
sure that what you get is really what you want to lit.
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Apply a
texture on your environment and your part(s) by clicking Apply
Material
and check the result by creating a quick render:
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Once you are satisfied, you can create a shooting
to have a finer result. To do so: |
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Click
Create Shooting
to define the
shooting parameters.
We advise you not to modify the default shooting
parameters except those concerning accuracy. When the accuracy
parameters is set beneath the mid value, you should obtain a result
nearly as identical as the quick render. |
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Click
Render Shooting
then the Render Single Frame button to check the result. Go
back to the material properties to correct the parameter definition if
necessary.
Here are a few tips for
lighting parameters:
- Ambient: use very carefully this parameter ("good"
values are around 10%) to avoid final color saturation
- Diffuse: start by setting the Diffuse parameter to
the minimum intensity: when you define the material lighting, the
sum of all parameters (except Shininess) should be roughly equal
to 1 to render the material with realism, but nothing forbids you
to choose higher or lower sum values to achieve special effects:
they may simply be harder to control
- Reflectivity/Specular: set the Reflectivity
and the Specular parameters simultaneously
- Transparency: if the material is transparent,
define a Transparency value.
We recommend you to define this parameter at the end.
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When the result is satisfactory, adjust the shooting
parameters to refine the result such as the reflection number, the
anti-aliasing, etc. in the Shooting Definition dialog box.
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Click OK when finished.
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