Numerics
|
|
 |
| 3D texture |
An
image defined for every point of the 3D space and thus, seeming to be
sculpted in a material block |
| |
|
A
|
|
 |
| accuracy |
A
parameter enabling to define the degree of precision of the rendering
quality |
|
area light source |
A source of
light similar to ordinary light sources and designed to create a soft, and
thus more realistic, lighting. Compare
light source |
| attenuation |
The action of
lessening illumination |
| |
|
B
|
|
 |
| bump
mapping |
A
technique based on a texture and introducing apparent surface deviations
from its original shape (such as waves of the sea or pleated leather) |
| |
|
| |
|
C
|
|
 |
| camera |
A
rectangular-shaped element with a lens used to specify the chosen viewpoint
to take the image |
| caustics |
Light patterns formed on other objects by the reflection or transmission of
light striking a reflective or refractive surface |
| |
|
D
|
|
 |
| depth of field |
A visual effect
making objects that are not in focus appear blurry, thus giving a sense of
depth to the image. |
| diffuse lighting |
The intensity
of light diffused by the object when lit by light sources |
|
directional light |
A
light coming from a given direction (like the sun, for instance) generating
constant intensity parallel lighting |
| |
|
E
|
|
 |
| environment |
A geometrical
element, either rectangular, cylindrical or spherical, used to simulate
interior as well as exterior scenes |
| |
|
F
|
|
 |
| Final Gathering |
A method used
to compute light energy on any surfaces surrounding an object in the scene.
Synonym: "indirect illumination" |
| |
|
G
|
|
 |
| global illumination |
A simulation of
indirect illumination of objects by diffuse interreflection of light coming
from diffuse surfaces |
| glow |
A visual effect
generating a halo around bright pixels of the rendered image. |
| |
|
L
|
|
 |
|
light source |
A source of
light illuminating the object to be rendered |
| |
|
M
|
|
 |
| mapping |
A
method used to apply an image onto an object in order this object acquires
a surface texture |
| material |
An
object that can be mapped onto a geometry to simulate visually and
physically the components an object is made of (e.g. wood, stone, etc.) |
| |
|
P
|
|
 |
| photon |
An energy
particle emitted in the scene by a light source |
| point light |
A
punctual illumination (like a bulb, for instance) emitting light
isotropically, i.e. in all directions |
| |
|
R
|
|
 |
| raytracing
|
A
rendering technique producing photo-realistic images resulting from the
calculation of the path of light reaching the product from various angles.
Each pixel is created by calculating the behavior of a number of rays from
these different points over the area covered by that pixel |
| reflection |
A light wave
returned from a surface |
| reflectivity |
The ability to
reflect light |
| refraction |
The degree of
light passing obliquely through an object |
| rendering |
A
photo-realistic drawing of three-dimensional objects |
| |
|
|
|
S
|
|
 |
| scene |
A
reusable configuration enabling to put models on stage using cameras, light
sources, environments, turntables |
| shooting |
A set of
parameters used to define a rendering |
| specular lighting |
The dullness of
an object |
| spot light |
A
light source emitting the light isotropically inside a cone of influence
determined by the privileged direction of illumination (forming the axis of
revolution) and the angle that the edge of the cone forms with this axis. |
| |
|
T
|
|
 |
| texture |
An image that
can be mapped onto a geometry |
|
transparency |
The degree of transparency of an object. The object transparency defines
its property of transmitting light so that elements lying beyond are seen |
| |
|