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Right-click the Blue Onyx
material in the specification tree then select Properties (or
press Alt+Enter).
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Access the Texture tab then select
Alternate Vein in the Type list. You can also click the
Ray Traced Preview
button to display a preview of the material texture:
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This texture creates an
interpolation by alternating up to 4 vein colors. In the above
dialog box, each color square represents a vein. Alternate Vein
texture differs from Vein texture since it interpolates the colors
of complete veins (and not half-veins as for Vein texture). |
When a
3D texture is selected, the corresponding texture image is
projected onto the object in the geometry area so that you can get
a better idea of the final result: |
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However, note that:
- the projected image does not reflect exactly what you get
when rendering the image
- the texture has a low resolution in order not to deteriorate
performance and as a consequence, the image projected onto the
object may sometimes be pixellised.
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You can also choose a
mapping type but do not forget that this mapping is relevant for
real time display only, it has no impact when computing the
rendered image.
Refer to Mapping Types
for detailed information. |
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To modify a Vein Color, click the
corresponding square button then select the desired color from the
Color chooser.
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Use the slider or the box to set the width of the vein.
When Enable is selected, the corresponding color is activated.
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The Deformation
area lets you define noise parameters. Refer to
Noise Parameters for
detailed information.
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The Bump
area also lets you define an Amplitude value but this time, in
order to create a "relief".
Bump textures consist of a lighting surface effect
added to the object that locally modifies the geometric aspect of
the basic object by means of an artificial perturbation of the
normal.
You can use the slider or enter a coefficient value
comprised between -10 and 10:
- 0 means no bump effect
- 10 means that bright colors appear above dark colors
- -10 means that dark colors appear above bright colors.
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Use the Transformation area to
adjust the mapped texture:
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- Scaling: stretches the
texture along X, Y, and Z axes
- Rotation: rotates the texture
around X, Y and Z axes
- Translation: translates the
texture along X, Y and Z axes.
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Click OK when satisfied with your parameters.
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