|   | This task shows how to create a bump mapping effect when applying 2D textures. | ||||||
| Bump mapping is a lighting surface effect, based on a texture, that locally 
     modifies the geometric aspect of the basic object by means of an artificial 
     perturbation of the surface normals. These normals are vectors 
     perpendicular to the surface defining the orientation of the surface. Bump mapping cannot be visualized in real time display, it is used for rendering purposes only. | |||||||
|  | Open the Cat.CATProduct document. | ||||||
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