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Right-click the Blue Onyx
material in the specification tree then Properties (or press
Alt+Enter).
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Access the Texture tab then select Vein
in the Type list. You can also click the Ray Traced
Preview
button to display a preview of the material texture:
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To modify the lighting color effect of the half-vein,
just click the desired arrow then drag it to the left or to the right to
change the width of the corresponding color.
You can also drag an arrow down to disable the corresponding color:
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Note that double-clicking an arrow displays the Color chooser
to let you select the desired color. |
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The Deformation
area lets you define noise parameters. Refer to
Noise Parameters for
detailed information.
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The Bump area lets you
define an Amplitude value to add a lighting surface effect to the object.
You can use the slider or enter a coefficient value
comprised between -10 and 10:
- 0 means no bump effect
- 10 means that bright colors appear above
dark colors
- -10 means that dark colors appear above bright
colors.
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Use the
Transformation area to adjust the mapped texture:
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- Scaling: stretches the
texture along X, Y, and Z axes
- Rotation: rotates the texture
around X, Y and Z axes
- Translation: translates the
texture along X, Y and Z axes.
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To keep the symmetry when setting the perturbation coefficient,
just translate or move the center of the compass (automatically
snapped to the mapping support when selecting the material in the
specification tree). |
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Click OK when satisfied with your parameters.
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