Right-click the Blue Onyx
material in the specification tree then select Properties (or
Access the Texture tab then select Marble
in the Type list. You can also click the Ray Traced
button to display a preview of the material texture:
To modify the lighting color effect of the half-vein,
just click the desired arrow then drag it to the left or to the right to
change the width of the corresponding color. You can also drag an arrow
down to disable the corresponding color:
|Note that double-clicking an arrow displays the
Color chooser to let you select the desired color.
area lets you define noise parameters. Refer to
Noise Parameters for
area also lets you define an Amplitude value but this time, in order to
create a "relief".
Bump textures consist of a lighting surface effect
added to the object that locally modifies the geometric aspect of
the basic object by means of an artificial perturbation of the
You can use the slider or enter a coefficient value
comprised between -10 and 10:
- 0 means no bump effect
- 10 means that bright colors appear above
- -10 means that dark colors appear above bright
|Let`s have a look at the samples below to get an
idea of the various results you can obtain:
Use the Transformation area to
adjust the mapped texture:
- Scaling: stretches the
texture along X, Y, and Z axes
- Rotation: rotates the texture
around X, Y and Z axes
- Translation: translates the
texture along X, Y and Z axes.
Click OK when satisfied with your parameters.
Note: 3D textures created in a material library are identified
by a specific symbol: .