A
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| accuracy |
A parameter enabling to
define the degree of precision of the rendering quality |
| ambient lighting |
The intensity of light
emitted by any light source |
| animation |
A rendering of
successive positions of a product recorded in a simulation |
| anti-aliasing |
A graphic design
technique that involves adding colored pixels to smooth the jagged edges of
a graphic |
|
area light source |
A source of light
similar to ordinary light sources and designed to create a soft, and thus
more realistic, lighting. Compare light source |
| attenuation |
The action of lessening
illumination |
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C
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| camera |
A rectangular-shaped
element with a lens used to specify the chosen viewpoint to take the image |
| cylinder area light |
An
area light source with a cylinder shape
used to simulate neons, for instance |
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D
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| diffuse lighting |
The intensity of light
diffused by the object when lit by light sources |
| directional light |
A light coming from a
given direction (like the sun, for instance) generating constant intensity
parallel lighting |
| disk area light |
An
area light source with a disk shape
used to simulate spot lights |
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E
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| environment |
A geometrical element,
either rectangular, cylindrical or spherical, used to simulate interior as
well as exterior scenes |
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F
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| Final Gathering |
A method used to
compute light energy on any surfaces surrounding an object in the scene.
Synonym: "indirect illumination" |
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L
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|
light source |
A source of light
illuminating the object to be rendered |
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M
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|
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| mapping |
A method used to apply
an image onto an object in order this object acquires a surface texture |
| material |
An object that can be
mapped onto a geometry to simulate visually and physically the components
an object is made of (e.g. wood, stone, etc.) |
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|
P
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|
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| part |
A 3D entity obtained by
combining different features |
| photo-realistic |
An image with a quality
quite similar to a real image or a picture |
| point light |
A punctual illumination
(like a bulb, for instance) emitting light isotropically, i.e. in all
directions |
| product |
A 3D entity containing
several components |
| property |
The attribute or
characteristic of an object that defines its state, appearance or value |
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|
R
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|
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| raytracing |
A photo-realistic image
resulting from the calculation of the path of light reaching the product
from various angles. Each pixel is created by calculating the behavior of a
number of rays from these different points over the area covered by that
pixel |
| rectangle area light |
An
area light source with a rectangular
shape used to simulate a rectangular spot light |
| reflection |
A light wave returned
from a surface |
| reflectivity |
The ability to reflect
light |
| refraction |
The degree of light
passing obliquely through an object |
| rendering |
A photo-realistic
drawing of three-dimensional objects |
| roughness |
The dullness of an
object (it represents the size of the reflecting zone) |
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|
S
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|
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| scene |
A reusable
configuration enabling to put models on stage using cameras, light sources,
environments, turntables |
| shooting |
A set of parameters
used to define a rendering |
| specification tree |
An area of the document
window reserved for viewing the design specifcations of a part, presented
in the form of a tree structure |
| specular lighting |
The dullness of an
object |
| sphere area light |
An
area light source with a sphere shape
used to simulate a light bulb, but in a softer and more realistic way than
the point light does |
| spot light |
A light source emitting
the light isotropically inside a cone of influence determined by the
privileged direction of illumination (forming the axis of revolution) and
the angle that the edge of the cone forms with this axis. |
| sticker |
An image that can be
mapped onto a face of a product |
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T
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|
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| texture |
An image that can be
mapped onto a geometry |
| transparency |
The degree of
transparency of an object. The object transparency defines its property of
transmitting light so that elements lying beyond are seen |
| turntable |
A revolvable platform
enabling to generate a sequence of images representing the model rotation
around a user-defined axis |
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