|
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Click Quick Render
to detect the material parameters which need to be modified:
|
Specular
and Reflectivity
parameters set to 0 |
-
Access
the Rendering tab in the Properties dialog
box. First, we are going to modify the Red Paint color and lighting so
that the material looks like having the iridescent and reflective
properties of the metal:
|
The paint color was assigned the following values:
Red=182
Green=6
Blue=24
Note that you can click the Ray Traced
Preview
button at
any time to display a rendered image of the material in the
Properties dialog box. To deactivate this mode, click the
icon once again. |
|
Play with the
Diffuse coefficient to adjust more precisely the material
lighting.
Do not forget that the
Specular coefficient tunes the intensity of light coming
directly from the light source, whereas the Reflectivity
coefficient defines the amount of reflected light coming from other
objects (indirect light). |
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Click OK to validate before creating a quick
render:
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Access the Glass lighting parameters in the
Properties dialog box. As for Red Paint, the Glass
material must be reflective and shiny:
|
The glass color was assigned the following values:
Red=30
Green=30
Blue=30 |
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Click OK to validate then create a quick
render.
Note: if you want
the red car lighting to be similar to the one of the other cars (in
background), thus being as close as possible to reality, just set
the Luminosity value to 0.75.
The quick render result is as follows: |
|
|
We suggest that you
create a quick render after each parameter modification to check
the impact on the material. |
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Now let`s deal with the tyre color and access the
Rubber material properties. The following values have been applied:
|
The rubber color was assigned the following values:
Red=61
Green=61
Blue=61 |
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When satisfied, validate your parameters then click
Render Shooting
to check the final result:
|
Shooting rendered
from current viewpoint |
|
Shooting rendered
from camera viewpoint |
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