Glossary

    

Numerics

3D representation
Used to define your document viewpoints when using named views and camera capabilities.

D

data cache The area of storage used for the saving of conversions of models to cgr files.

E

examine The default navigation mode. Let's you view your document from the outside by moving around the document's perimeter, or from within, turning your head to view or moving closer (zoom in, zoom out) to different objects.
eye Defines the observer's position. See 3D representation.

F

fly A navigation mode that lets you move upward or downward on any horizontal view plane as you move forward or backward through your document. (Note: In beginner's mode, you cannot move backward.)

P

product In DMU workbenches, subset or constituent part of a CATProduct document that can be of the following type:
  • cgr (*.cgr)
  • V4 model (*.model)
  • CATpart (*.CATpart)
  • CATproduct (*.CATproduct)
  • V4 session (*.session)
  • VRML 1.0
  • obj (*.obj)
  • byu (*.byu)
  • iges
  • pdb (*.pdb)
  • stl (ASCII and binary) (*.stl)

T

target Defines the point of the document at which the eye is looking. See 3D representation.
track A visual aid describing the simulation path. No track is displayed for simulations recording camera viewpoints.

U

URL Uniform Resource Locator. A text used for identifying and addressing an item in a computer network.

V

viewing distance The distance between the eye and the target.
viewport Defines what you see in a document view. You can manipulate the 3D representation to define exactly what you want to see. See 3D representation.