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When working with the FreeStyle workbench a
number of manipulators are displayed, allowing you to modify the shape of
curves and surfaces. These manipulators are displayed as green dots with
two to four arrows, depending on whether they are constrained in a given
plane or allowed to move freely in space, respectively. |
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When using the Control Points capability (
icon) the points are constrained according to the chosen Support
and Law options. |
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Open the
FreeStyle_Part_30.CATPart document. |
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Select both surfaces.
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Click the Control Points icon
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Click the Snap on Ctrl points in the
Dashboard.
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On the blue surface select only one control point.
All other points turn to green and the selected point is highlighted.
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Move this point close to the other surface.
As the pointer nears a control point onto the other surface, the
Use this point text is displayed, and the point on the second
surface is identified by a dotted circle.
If you release the mouse button then, the selected point on the
blue surface is located at the orthogonal projection to the point
detected on the second surface, onto the support as defined in the dialog
box. This projected location is identified by a red circle connected to
the detected point on the second surface by a dotted line.
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Using a point for a projection
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Resulting deformed surface
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An alternative
method consists in selecting the first (yellow) surface first, clicking the
Control points icon, then selecting the second (blue) surface. In
this case, the first surface's control points turn gray and remain frozen.
This is especially useful when using the Move selected points
identically option from the Control Points dialog box, and in P1
mode. |
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Press the Control key. the text changes to Snap on
this point.
In this case, the selected point is moved exactly to the location of the
point on the second surface identified as the point to be snapped to, as
if they were merged.
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Snapping onto a point
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Resulting deformed surface
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The snap onto a point is possible only when the selected
point is not constrained onto a specific element. For example, when
matching the two surfaces, the manipulators are only allowed to move,
and snap on points, along the other surface's edges. Using a point or
snapping onto it is identical, as the manipulators are constrained on the
surface's edge: |
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Using the Shift key to use a point
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Using the Shift + Ctrl keys to snap onto a point
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Resulting matched surface |
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Capabilities are
also available from the contextual
menu when right-clicking a control point, and depending on the geometry,
with the following capabilities: |
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- Edit: the Tuner dialog box is displayed, letting you
-specify the exact position of the control point in space
- define a step value by which a control point/mesh line moves (Step
field).
Once the value has been defined in the Tuner dialog box, press
and hold the Shift key then click one of the manipulator's arrow to move
the selected control point by the defined step value.
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- Keep this point: allows you to keep the current point at
its location.
A Point.xxx appears in the specification tree
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- Keep all points: allows you to keep all the
control points
All the points appear in the specification tree
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- Freeze: enables to set control points inactive according
to the defined constraint.
- Project on the plane
- Project on the normal
- Harmonize
- Select All: enables to select all control points
- De-Select All: enables to de-select all control points
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Note that using the contextual menu on an element, when several
element have been selected, applies the chosen capability on this element
only, and not on the whole selection. However, if you apply the same
capability from the Control Points dialog box, a given all the
selected elements will be affected.
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- Use the F5 key to move the manipulators into a different plane of the
compass, when they are not constrained within a given direction, see
Managing the Compass.
- Use the Shift key to activate/deactivate temporarily the
auto-detection capability on the point you are currently trying to snap,
or not, to another element.
When no auto-detection mode is active, manipulators will be snapped onto
corners or onto another manipulator.
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Snapping is available in P2 mode only. |