|
accelerator key |
See shortcut key. |
access bar |
See desktop toolbar. |
access key |
The key that corresponds to an underlines letter on a
menu or control (also referred to as a mnemonic access key). |
accessibility |
Designing software to be usable and accessible to the
widest range of users, including users with disabilities. |
active |
The state when an object is the focus of user input
and its operations are available. |
active end |
The ending point for a selected range of objects. It
is usually established at the object logically nearest the hot spot of the
pointer when a user releases a mouse button. Compare
anchor point. |
active object |
Object currently being edited. |
active window |
The window in which a user is currently working or
directing input. An active window is typically at the top of the Z order
and is distinguished by the color of its title bar. Compare
inactive window. |
album |
Collection of images you generate with the Tools
-> Capture command. |
anchor point |
The starting point for a selected range of objects. An
anchor point is usually established at the object logically nearest the hot
spot of the pointer when a user presses a mouse button. Compare
active end. |
anti-aliasing |
A graphic design technique that involves adding
colored pixels to smooth the jagged edges of a graphic. |
application window |
Window containing the CATIA Version 5 application. |
apply |
To commit a set of changes or pending transactions
made in a secondary window, typically without closing that window. |
auto-exit |
A text box in which the input focus automatically
moves to the next control as soon as a user types the last character. |
auto-joining |
The movement of text to fill a remaining gap after a
user deletes other text. |
automatic scrolling |
A technique where a display area automatically scrolls
without direct interaction with a scroll bar. |
auto-repeat |
An event or interaction that is automatically
repeated.Atu-repeat events usually occur when a user holds down a keyboard
key or presses and holds a special control (for example, scroll bar
buttons). |
 |
|
background |
Area in document windows to which you can apply a
background color. |
box edit |
A standard Microsoft Windows interface control that
provides a discrete area for entering each character. A user can also edit
text within the control. |
 |
|
cancel |
To halt an operation or process and return to the
state before it was invoked. Compare stop. |
caret |
See insertion point. |
cascading menu |
A menu that is a submenu of a menu item (also referred
to as a hierarchical menu, child menu, or submenu). |
check box |
A standard Windows control that displays a setting,
either checked (set) or unchecked (not set). Compare
option button. |
child menu |
See cascading menu. |
child window |
A document window used within an MDI window. See also
multiple document interface. |
click |
(v.) To position the pointer over an object and then
press and release a mouse button. See also press.
(n.) The act of clicking. |
clipboard |
The area of storage for objects, data or their
references after a user carries out a Cut or Copy command. |
clipboard format |
The data format of a memory object on the clipboard.
Applications can use the standard clipboard formats provided by Windows or
register their own custom formats. A clipboard format is identified by a
unique, unsigned integer value, called the "format name." |
clipping |
Depth effect for viewing parts or all of a 3D object
between two planes. |
close |
To remove a window. |
character set |
A character is any symbol used for the organization,
control, or representation of data. A group of such symbols used to
describe a particular language. Each language (or group of languages) has
its character set |
code page |
A collection of characters that make up character set.
See also locale. |
code set |
A code page (or code set)
is a table mapping a given character (from a given character set) to a
hexadecimal code position, or code point, for that code
page. It contains the encoding values for a character set or several
character sets. The encoding values in a code set provide the interface
between the system and its input and output devices. |
collection |
A set of objects that shares some common aspect. |
column heading |
A standard Windows control that can be used to provide
interactive column titles for a list. |
combo box |
A standard Windows control that combines a text box
and interdependent list box. |
command button |
A standard Windows control that initiates a command or
sets an option (also referred to as a push button). |
composite |
A set or group of objects whose aggregation is
recognized as an object itself (for example, characters in a paragraph,
named range of cells in a spreadsheet, or a grouped set of drawing
objects). |
constraint |
A relationship between a set of objects, such that
making a change to one object affects another object in the set. |
container |
An object that holds other objects. |
context-sensitive Help |
Information about an object and its current condition.
It answers the questions "What is this" and "Why would I want to use it?"
Compare reference Help and
task-oriented Help. |
contextual |
Specific to the conditions in which something exists
or occurs. |
contextual menu |
A menu that is displayed at the location of a selected
object (also referred to as a shortcut menu). The menu contains the
commands that are contextually relevant to the selection, and the most
frequently used. You display the contextual menu by right-clicking. |
contextual window |
A secondary window with no title bar that is displayed
next to an object; it provides contextual information about that object. |
contiguous selection |
A selection that consists of a set of objects that are
logically sequential or adjacent to each other (also referred to as range
selection). Compare disjoint selection. |
control |
An object that enables user interaction or input,
often to initiate an action, display information, or set values. |
current |
State of an object when selected. |
cursor |
A generic term for the visible indication of where a
user's interaction will occur. See also input focus,
insertion point, and pointer. |
 |
|
data-centric design |
A design in which users interact with their data
directly without having to first start an appropriate editor or
application. |
data link |
A link that propagates a value between two objects or
locations. |
default |
An operation or value that the system or application
assumes, unless a user makes an explicit choice. |
default button |
The command button that is invoked when a user presses
the ENTER key. A default button typically appears in a secondary window. |
desktop |
The visual work area that fills the display. The
desktop is also a container and can be used as a convenient location to
place objects stored in the file system. |
desktop toolbar |
A toolbar that docks to the desktop, similar to the
taskbar. See also taskbar. |
dialog base unit |
A device-independent measure to use for layout. One
horizontal unit is equal to one-fourth of the average character width for
the current system font. One vertical unit is equal to one-eighth of an
average character height for the current system font. |
dialog box |
A secondary window that gathers additional information
from a user. A dialog box usually contains one or more controls, such as
buttons, list boxes, combo boxes, and edit boxes, with which the user
enters text, chooses options, or directs the action of the command. Compare
message box, palette window,
and property sheet. |
dimmed |
See unavailable. |
disjoint selection |
A selection that consists of a set of objects that are
not logically sequential or physically adjacent to each other. Compare
contiguous selection. See also
extended selection. |
dock |
To manipulate an interface element, such as a toolbar,
such that is aligns itself with the edge of another interface element,
typically a window or pane. |
document |
A common unit of data (typically a file) used in user
tasks and exchanged between users. When saved on disk, a document is given
a unique filename by which it can be retrieved. |
document window |
A window that provides a primary view of a document
(typically its content). |
double-click |
(v.) To press an release a mouse button twice in rapid
succession.
(n.) The act of double-clicking. |
duplicate |
Performs mirroring or pattern operations on an active
object. |
 |
|
edit field |
See text box. |
Edit menu |
A common drop-down menu that includes general purpose
commands for editing the current object, such as Cut, Copy, and Paste. |
ellipsis |
The "..." suffix added to a menu item or button label
to indicate that the command requires additional information to be
completed. When a user chooses the command, a dialog box is usually
displayed for the user input of this additional information. |
embedded object |
See OLE embedded object. |
enter |
(v.) To type a character from the keyboard.
(n.) A classification of an object based on its characteristics, behavior,
and attributes. |
explicit selection |
A selection that a user intentionally performs with an
input device. Compare implicit selection. |
extended selection |
A section technique that is optimized for the
selection of a single object or single range using contiguous selection
techniques (that is, canceling any existing selection when a new selection
is made). However, it also supports modifying an existing selection using
disjoint selection techniques. See also disjoint
selection. |
extended selection list box |
A list box that supports multiple selection, but is
optimized for a selection of a single object or single range. See
extended selection and list box.
Compare multiple selection list box. |
 |
|
filter |
Tool for organizing elements of V4 model document into
layers. |
File menu |
A common drop-down menu that includes commands for
file operations, such as Open, Save, and Print. |
font |
A set of attributes for text characters. |
font size |
The size of a font, typically represented in points. |
 |
|
geometry area |
Area of a document window in which application data
are displayed and edited. |
glyph |
A generic term used to refer to any graphic or
pictorial image that can be used on a button or in a message box. Compare
icon. |
group box |
A standard Windows control that groups a set of
controls. |
 |
|
handle |
An interface element added to an object that provides
a control point for moving, sizing, reshaping, or other operations
pertaining to that object. |
Help menu |
A common drop-down menu that includes commands that
provide access to Help information or other forms of user assistance. See
also context-sensitive Help, and
task-oriented Help. |
heterogeneous selection |
A selection that includes objects with different
properties or type. Compare homogeneous selection. |
hierarchical menu |
See cascading menu. |
hold down |
To continue pressing a keyboard key, or mouse button. |
homogeneous selection |
A selection that includes objects with the same
properties or type. Compare heterogeneous selection. |
hot spot |
The specific portion of the pointer (or pointing
device) that defines the exact location, or object, to which a user is
pointing. |
hot zone |
The interaction area of a particular object or
location with which a pointer or pointing device's hot spot must come in
contact. |
 |
|
icon |
A pictorial representation of an object. Compare
glyph. |
implicit selection |
A selection that is the result of inference or the
context of some other operation. See also explicit
selection. |
inactive |
The state of an object which it is not the focus of a
user's input. |
inactive window |
A window in which a user's input is not currently
being directed. An inactive window is typically distinguished by the color
of its title bar. Compare active window. |
in-place activation |
The ability to edit an OLE embedded object in place,
without opening it into its own window. |
input focus |
The location where the user is currently directing
input. |
input focus appearance |
The visual display of a control or other object that
indicates when it has the input focus. |
insertion point |
The location where text or graphics will be inserted
(also referred to as the caret). Also used for text box controls to
indicate input focus. |
inside-out activation |
A technique that allows a user to directly interact
with the content of an OLE embedded object without executing an explicit
activation command. Compare outside-in activation. |
interoperability |
|
 |
|
jump |
A special form of a link that navigates to another
location (also referred to as a hyperlink). |
 |
|
label |
The text (or graphic) that identifies a control (also
referred to as a caption). |
landscape |
An orientation where the long dimension of a
rectangular area (for example, screen or paper) is horizontal. |
link |
(v.) To form a connection between two objects.
(n)) A reference to an object that is linked to another object. See also
OLE linked object. |
link path |
The descriptive form of referring to the location of a
link source (also referred to as a moniker). |
list box |
A standard Windows control that displays a list of
choices. See also extended selection list box. |
list view |
A standard Windows list box control that displays a
set of objects. The control also supports different views and drag and
drop. |
locale |
A part of a user's environment dedicated to
international data to define conventions for a specified culture, such as
time formatting, numeric formatting, and character classification,
conversion, and collation. |
localization |
The process of adapting software for different
countries, languages, or cultures. |
 |
|
marquee |
See region selection and
bounding outline. |
maximize |
To make a window its largest size. See also
minimize. |
MDI |
See multiple document interface. |
menu |
A list of textual or graphical choices from which a
user can choose. See also contextual menu. |
menu bar |
A horizontal bar at the top of a window, below the
title bar, that contains menus. |
menu button |
A command button that displays a menu. |
menu item |
A choice on a menu. |
menu title |
A text or graphic label that designates a particular
menu. For drop-down menus, the titles is the entry in the menu bar; for
cascading menus the menu title is the name of its parent menu item. |
message box |
A secondary window that is displayed to inform a user
about a particular condition. Compare dialog box,
palette window, and property sheet. |
minimize |
To minimize the size of a window: in some cases, this
means to hide the window. See also maximize. |
mirror |
An operation creating a 3D object by duplicating an
initial object. The duplication is defined by symmetry. |
mnemonic |
See access key. |
modal |
A restrictive or limiting interaction because of
operating in a mode. Modal often describes a secondary window that
restricts a user's interaction with other windows. A secondary window can
be modal with respect to its primary window or to the entire system.
Compare modeless. |
mode |
A particular state of interactions, often exclusive in
some way to other forms of interactions. |
model |
CATIA Version 4 model. |
model document |
Document containing a CATIA Version 4 model. |
modeless |
Not restrictive or limiting interaction. Modeless
often describes a secondary window that does not restrict a user's
interaction with other windows. Compare modal. |
modifier key |
A keyboard key that, when pressed, (and held), changes
the actions of input. |
moniker |
See link path. |
most recently used |
List of most recently used files (MRU) located in the
File menu for easy access. |
mouse |
A commonly used input device that has one or more
buttons used to interact with a computer. It is also used as a generic term
to include other pointing devices that operate similarly (for example,
trackballs and headpointers). |
multiple document
interface (MDI) |
A technique for managing a set of windows whereby
documents are opened into windows (sometimes called child windows) that are
constrained to a single primary (parent) window. See
child window, and parent window. |
multiple selection list box |
A list box that is optimized for making multiple,
independent selections. Compare extended selection
list box and single selection list box. |
 |
|
network license |
A license maintained on a network license server for
use upon request by a License Use Runtime (LUM) client. Compare
nodelocked license. |
non-default drag and drop |
A drag (transfer) operation whose interpretation is
determined by a user's choice of command. These commands are included in a
pop-up menu displayed at the destination when the object is dropped. |
nodelocked license |
A type of license locked to a specific node, so that
the product can be used only at that node. The nodelocked license is
installed on the computer for which it was created. Compare
network license. |
 |
|
object |
An entity or component identifiable by a user that can
be distinguished by its properties, operations, and relationships. |
OLE |
Object Linking and Embedding. The name that describes
the technology and interface for implementing support for object
interaction. |
OLE embedded
object |
A data object that retains the original editing and
operating functionality of the application that created it, while
physically residing in another document. |
OLE linked object |
An object that represents or provides an access point
to another object that resides at another location in the same container or
a different, separate container. See also link. |
operation |
A generic term that refers to the actions that can be
done to or with an object. |
option button |
A standard Windows control that allows a user to
select from a fixed set of mutually exclusive choices (also referred to as
a radio button). Compare check box. |
outside-in activation |
A technique that requires a user to perform an
explicit activation command to interact with the content of an OLE embedded
object. Compare inside-out activation. |
 |
|
package |
An OLE encapsulation of a file so that it can be
embedded in an OLE container. |
palette window |
A modeless secondary window that displays a tool bar
of other choices, such as colors or patterns. Compare
dialog box and message box. See
also property sheet. |
pane |
One of the separate areas in a split window. |
parent window |
A primary window that provides window management for a
set of child windows. See also child window and
multiple document interface. |
persistence |
The principle that the state of an object is
automatically preserved. |
point |
(v.) To position the pointer over a particular object
an location.
(n.) A unit of measurement for type (1 point equals approximately 1/72
inch). |
pointer |
A graphic image displayed on the screen that indicates
the location of a pointing devices (also referred to as a cursor). |
portrait |
An orientation where the long dimension of a
rectangular area (for example, screen or paper) is vertical. |
press |
To press and release a keyboard key. See also
click. |
preview |
Tool allowing you to view a document or album image
prior to printing. |
primary window |
The window in which the main interaction takes place.
See also secondary window and
window. |
progress indicator |
Any form of feedback that provides the user with
information about the state of a process. |
progress indicator control |
A standard Windows control that displays the
percentage of completion of a particular process as a graphical bar. |
project |
A window or task management technique that consists of
a container holding a set of objects, such that when the container is
opened, the windows of the contained objects are restored to their former
positions. |
property |
Attribute or characteristic of an object that define
its state, appearance, or value. |
property inspector |
A dynamic properties viewer that displays the
properties of the current selection, usually of a particular type of
object. Compare property sheet. |
property page |
A group of properties on a tabbed page or a property
sheet. See also property sheet. |
property sheet |
A secondary window that displays the properties of an
object when a user chooses its Properties command. Compare
dialog box. See also property page. |
property sheet control |
A standard Windows control used to create property
sheet interface. |
push button |
See command button. |
 |
|
radio button |
See option button. |
range selection |
See contiguous selection. |
redo |
Repeat the last operation. |
reference Help |
A form of online Help information that can contain
conceptual and explanatory information. Compare
task-oriented Help and context-sensitive Help. |
region selection |
A selection technique that involves dragging out a
bounding outline (also referred to as a marquee) to define the selected
objects. |
relationship |
The context or way an object relates to its
environment. |
rich-text box |
A standard Windows control that is similar to a
standard text box, except that it also supports individual character and
paragraph properties. |
right-click |
Click using the right mouse button (to display
contextual menu). |
 |
|
scale |
Operation that resizes the contents of document prior
to printing or previewing. |
scope |
The definition of the extent that a selection is
logically independent from other selections. For example, selections made
in separate windows are typically considered to be independent of each
other. |
scroll |
To move the view of an object or information to make a
different portion visible. |
scroll arrow button |
A component of a scroll bar that allows the
information to be scrolled by defined increments when the user clicks it.
The direction of the arrow indicates the direction in which the information
scrolls. |
scroll bar |
A standard Windows control that supports scrolling. |
scroll bar shaft |
The component of a scroll bar that provides the visual
context for the scroll box. Clicking (or tapping) in the scroll bar shaft
scrolls the information by a screenful. See also
scroll box. |
scroll box |
A component of a scroll bar that indicates the
relative position (and optionally the proportion) of the visible
information relative to the entire amount of information. The user can drag
the scroll box to view areas of information not currently visible. See also
scroll bar shaft. |
secondary window |
A window that provides information or supplemental
interaction related to objects in a primary window. |
section view |
3D view of a cross-section generated using a plane. |
select |
To identify one or more objects upon which an
operation can be performed. |
selection |
An object or set of objects hat have been selected. |
selection appearance |
The visual display of an object when it has been
selected. |
selection handle |
A graphical control point of an object that provides
direct manipulation support for operations of that object, such as moving,
sizing, or scaling. |
selection set |
A group of selected objects that you can store and
retrieve. |
Send To |
Tool used for sharing document files with other users. |
separator |
An entry in a menu used to group menu items together. |
settings |
Set of setup parameters and user preferences stored in
non-editable files. |
shell |
A generic term that refers to the interface that
allows the user control over the system. |
shortcut |
A generic term that refers to an action or technique
that invokes a particular command or performs an operation with less
interaction than its usual method. |
shortcut icon |
A link presented as an icon that provides a user with
access to another object. |
shortcut key |
A keyboard key or key combination that invokes a
particular command (also referred to as an accelerator key). |
shortcut menu |
See contextual menu. |
single selection list box |
A list box that only supports selection of a single
item in the list. |
size grip |
A special control that appears at the junction of a
horizontal and vertical scroll bar or the right end of a status bar and
provides an area that a user can drag to size the lower right corner of a
window. |
slider |
A standard Windows control that displays and sets a
values from a continuous range of possible values, such as brightness or
volume. |
specification tree |
Area of the document window reserved for viewing the
design specifications of a part, presented in the form of a tree structure. |
spin box |
A control composed of a text box and increment and
decrement buttons that allow a user to adjust a values from a limited range
of possible values. |
split |
An operation allowing splitting 3D objects using a
plane. |
split bar |
A division between panes that appears where a window
has been split; the split bar visually separates window panes. |
split box |
A special control added to a window, typically
adjacent to the scroll bar, that allows a user to split a window or adjust
a window split. |
standard view |
Typical view available in 3D workshops: top, bottom,
front, back, left, right, isometric. |
status bar |
An area that allows the display of state information
of the information being viewed in the window, typically places at the
bottom of a window. |
status bar control |
A standard Windows control that provides the
functionality of a status bar. |
stop |
To halt a process or actions, typically without
restoring the state before the process began. Compare
cancel. |
submenu |
See cascading menu. |
 |
|
tab control |
A standard Windows control looks similar to a notebook
or file divider and provides navigation between different pages or sections
of information. |
targeting |
To determine where pen input is directed. |
taskbar |
A special toolbar that docks on an edge of the desktop
supplied by the system. The taskbar includes the Start button, buttons for
each open primary window, and a status bar. |
task-oriented Help |
Information about the steps involved in carrying out a
particular task. Compare context-sensitive Help
and reference Help. |
template |
An object that automates the creation of new objects
of a particular type. |
text box |
A standard Windows control in which a user can enter
an edit text (also referred to as the edit field). |
thread |
A process that is part of a larger process or program. |
title bar |
The horizontal area at the top of a window that
identifies the window. The title bar also acts as a handle for dragging the
window. |
toggle key |
A keyboard key that alternates between turning a
particular operation, function, or mode on or off. |
toolbar |
A frame or special area that contains a set of other
controls. |
toolbar button |
A command button used in a toolbar (or status bar). |
toolbar control |
A standard Windows control designed with the same
characteristics as the toolbar. |
tooltip |
A standard Windows control that provides a small
pop-up window that provides descriptive text such as a label, for a control
or graphic object. |
transfer appearance |
The visual feedback displayed during a transfer
operation. |
tree control |
A standard Windows control that allows a set of
hierarchically related objects to be displayed as an expandable outline. |
 |
|
unavailable |
The state of a control or data whose normal
functionality is not presently available to a user (also referred to as
dimmed). |
undo |
To reverse one operation performed on an object. |
user-defined view |
3D view an end user can generate by customizing view
parameters. The view can be named. Also referred to as named view. |
 |
|
view toolbar |
Toolbar containing viewing tools. |
viewing tools |
Tools for viewing contents of current document in
different ways. |
VRML |
Virtual Reality Markup Language. A vector-based
language for modeling three-dimensional environments. It sends ASCII text
files over the Internet, which are translated by the VRML viewing engine at
the other end. VRML complements HTML. This format is useful for viewing
CATIA Version 5 data using a Web browser. |
 |
|
well control |
A control that is used to display color or pattern
choices, typically used like an option button. |
window |
A standard Windows object that displays information. A
window is a separately controllable area of the screen that typically has a
rectangular border. See also primary window and
secondary window. |
wizard |
A form of user assistance that automates a task
through a dialog with the user. |
wordwrap |
The convention where, as a user enters text, existing
text is automatically moved from the end of a line to the next line. |
workbench |
Set of tools for completing specific tasks. Each type
of document can be edited with a document-specific set of tools. |
workspace |
A window or task management technique that consists of
a container holding a set of objects, where the windows of the contained
objects are constrained to a parent window. Similar to the multiple
document interface, except that the window displayed within the parent
window are of objects that are also contained in the workspace. |
writing tool |
A standard Windows pen interface control that supports
text editing. |
 |
|
Z order |
The layered relationship of a set of objects, such as
windows, on the display screen. |