  | 
     
     
       - 
       
Point to the compass manipulation handle (the red square 
       located on the privileged plane at the base of the compass). 
       
         
           
             | The cursor shape changes to:    | 
            
           
               | 
            
          
        
        
       - 
       
Drag the compass. 
       
         
           
             As you drag the compass, the cursor shape changes 
             to:
              , 
             and the compass now looks like this:  | 
            
           
             
               | 
            
           
             | The axis is the Z axis by default. The square base 
             represents the current privileged plane. The privileged plane is 
             realigned with one of the planes on the object and is snapped to 
             the object.   | 
            
          
        
        
       - 
       
Release the mouse button to drop the compass onto the 
       object. 
       
         
           
             | Dropping the compass onto the object 
             snaps the compass to the object and selects it. The compass changes 
             color; the default color is light green. You set this color using 
             the Handles list in Tools > 
             Options > General > Display > Visualization. In our 
             example, drag and drop the compass onto the part. One possible 
             result could look like this:   | 
            
           
             
               | 
            
           
             | In our example, the compass could also 
             be oriented differently, depending on where you drop the compass. | 
            
           
             | Note that the X axis is now w|x, the Y 
             axis u|y, and the Z axis v|z; an extra letter is added is this way 
             to indicate that the axis in question is no longer oriented the 
             same way as the absolute reference axis in the bottom right corner.
              | 
            
           
             When the compass is 
             snapped onto an object, the letters identifying the compass axes 
             are displayed differently from the usual color and size: they are 
             white (with a dark surround) and their size is bigger for 
             greater readibility whatever the background color. 
             This enables you to see more clearly the compass orientation, which 
             is especially useful when the compass is snapped onto objects with 
             many different colors or with many small details.Once the compass is snapped to the 
             object, you can begin to manipulate the object. You do so by simply 
             dragging certain parts of the compass, exactly as you do to 
             manipulate viewpoints as explained in 
             Manipulating Viewpoints Using the Mouse and Compass. This time, 
             the object (and not the viewpoints) will be manipulated.   | 
            
            
        
        
       - 
       
In our example, drag the X axis of the compass to move 
       the part to the other side of the block, then drop to reposition the 
       part. 
       
         
           
             | While dragging, the compass and a representation 
             of the part are moved. The distance from the origin of the axis 
             (the red square or compass manipulation handle located on the 
             compass base) is displayed in real time as you move the object. The 
             value displayed will be preceded by the "-" sign (negative) if you 
             move the object in the direction opposite to the compass 
             orientation.   | 
            
           
             
               | 
            
           
             | The translation increments are preset: you cannot 
             reset the translation increments displayed.  | 
            
           
             | When you drop the compass, the pad is now 
             positioned approximately like this:  | 
            
           
               | 
            
           
             You can also:
             
               - rotate the object in a plane (by dragging one of the compass 
               arcs): the degree of rotation is also displayed in real time
 
               - move the object in a plane (by dragging one of the compass 
               planes): the distance from the origin to the new location (along 
               both axes in the plane) is displayed in real time
 
               - rotate freely about a point on the compass (by dragging the 
               free rotation handle at the top of the compass)
 
              
             as explained in Manipulating 
             Viewpoints Using the Mouse and Compass.   | 
            
          
        
        
       - 
       
Drag the compass away from the selected object and drop 
       it. 
       
         
           
             | The compass is now disconnected from the object, 
             but maintains its orientation:  | 
            
           
             
               | 
            
          
        
        
       - 
       
To reorient the compass the same way as the absolute 
       reference axis, and restore the compass to its original position in the 
       top right corner of the document, drag and drop the compass onto the 
       absolute reference axis. 
       
         
           
             | The compass is repositioned 
             at its original position and takes its original orientation:  | 
            
           
             
               | 
            
           
             
               | 
             To achieve the same effect, you can 
             also press and hold down Shift, then drag and drop the 
             compass. Release the left mouse button before releasing Shift. 
             
             Selecting View > Reset Compass also restores the compass 
             to its original position and its default orientation.  | 
            
           
             | 
             
             If you selected the Display 
             manipulation bounding box check box in Tools > Options > 
             General > Display > Navigation, a box appears around the 
             selected object if it can be manipulated by the compass. 
             In our example, click on an object to see the bounding box appear:  | 
            
           
             
               | 
            
           
             | You can then drag any of 
             the edges of the box to move the object in the corresponding 
             direction. Note also that the bounding box remains oriented the 
             same way as the compass. | 
            
           
             | 
              You can also align the compass on objects that the compass cannot 
       manipulate: this technique is useful if you want to detect a direction on 
       the object for manipulating non-constrained objects. 
             In our example, you could drag the compass onto the pad and align it 
       with one of the pad edges like this:  | 
            
           
               | 
            
           
             | 
              Click OK when warned that you cannot move the pad.
              
             You can then select the pad and drag the compass to move the pad 
             in the same direction as the edge of the pad. This is the ideal 
             solution for manipulating several objects at a time. To do so, 
             select the first object, then press Ctrl and click other 
             objects to add them to your selection.  | 
            
          
        
        
      
      | 
   
   
      | 
     
     More About the Object Manipulation
     Multiselection is supported when manipulating objects with the compass. 
     However, note that if you select an object and its container (part or 
     product), then the object might be moved twice the distance of the compass: 
     
       - the first move will correspond to the move of the object's container 
       (which implies moving the object as well)
 
       - the second move will correspond to the move of the object itself.
 
      
     This behavior depends on the positioning constraints between the object 
     and its container: in standard assemblies, the part remains linked to its 
     container, therefore there is no double move whereas in flexible assemblies 
     and in processes, the object moves twice the distance of the compass. 
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