General

 
  This tab deals with the following categories of options:
 

New Light Position

 
  This area lets you define how the new light sources you are going to create will be positioned. You can choose between three modes:
 

Default mode

The light source is positioned in the upper part of the geometry area, oriented down and centered:

  Spot light source - Default mode
By default, this option is activated.
 

As Viewpoint

The light source is positioned according to the user's viewpoint:

Spot light source - As viewpoint mode

By default, this option is cleared.

 

Gravitational

The light source is positioned along the X, Y or Z axis of the model. The axis to be used is defined by selecting the appropriate option next to Gravitational:

Spot light source - Gravitational mode along Y axis

By default, this option is cleared.

 

View Mode

 
  This area lets you activate/deactivate the view mode to be used by default when entering the Real Time Rendering workbench:
 

Parallel

If this option is selected, it means that when entering the Real Time Rendering workbench, your model is displayed in a parallel view.

By default, this option is activated.

 

Perspective

If this option is selected, it means that when entering the Real Time Rendering workbench, your model is displayed in a perspective view.

By default, this option is cleared.

 

Last saved

If this option is selected, it means that when entering the Real Time Rendering workbench, each model you open is displayed in the view (i.e. perspective or parallel) used to display the model at the time it was saved.
For instance, if you are working with a product in a perspective view then save it before closing the document, re-opening this product after clicking Last saved automatically displays it in a perspective view.

Note: once your model has been saved, if you change the viewpoint afterwards then close the model without saving it again, the new viewpoint will not be used when clicking Last saved.

By default, this option is cleared.

 

Material Display

 
 

View material

If this option is activated, it means that when entering the Real Time Rendering workbench, the visualization mode is automatically switched to Shading with Material.
The Shading with Material rendering style lets you display materials that have been applied onto your model.
Therefore, you do not need to select View > Render Style > Shading with Material  or click Shading with Material anymore.

  By default, this option is cleared.

New Environment

 
 

Snap to Geometry

This option is particularly useful for car review. Cars and many other devices have to be shown as touching the ground. Thus, this option allows you to manipulate the environment’s ground to touch the wheels of the car.

  By default, this option is cleared.
 

  • This option is also available when you  right-click an environment in the specification tree.
  • This setting is applicable for environments with a ground surface. It is not applicable for spherical environments.