| GL_COLOR_BUFFER_BIT | GL_ALPHA_TEST enable bit | 
|  | Alpha test function and reference value | 
|  | GL_BLEND enable bit | 
|  | Blending source and destination functions | 
|  | GL_COLOR_LOGIC_OP enable bit | 
|  | GL_DITHER enable bit | 
|  | GL_DRAW_BUFFER setting | 
|  | GL_LOGIC_OP enable bit | 
|  | Logic op function | 
|  | Color mode and index mode clear values | 
|  | Color mode and index mode write masks | 
|  | GL_BLEND_EQUATION_EXT setting | 
|  |  | 
| GL_CURRENT_BIT | Current red, green, blue, alpha (RGBA) color | 
|  | Current color index | 
|  | Current normal vector | 
|  | Current texture coordinates | 
|  | Current raster position | 
|  | GL_CURRENT_RASTER_POSITION_VALID flag | 
|  | RGBA color associated with current raster position | 
|  | Color index associated with current raster position | 
|  | Texture coordinates associated with current raster position | 
|  | GL_EDGE_FLAG flag | 
| GL_DEPTH_BUFFER_BIT | GL_DEPTH_TEST enable bit | 
|  | Depth buffer test function | 
|  | Depth buffer clear value | 
|  | GL_DEPTH_WRITEMASK enable bit | 
| GL_ENABLE_BIT | GL_ALPHA_TEST flag | 
|  | GL_AUTO_NORMAL flag | 
|  | GL_BLEND flag | 
|  | Enable bits for the user-definable clipping planes | 
|  | GL_COLOR_LOGIC_OP flag | 
|  | GL_COLOR_MATERIAL | 
|  | GL_CULL_FACE flag | 
|  | GL_DEPTH_TEST flag | 
|  | GL_DITHER flag | 
|  | GL_FOG flag | 
|  | GL_LIGHTi, where 0
<
i<GL_MAX_LIGHTS | 
|  | GL_LIGHTING flag | 
|  | GL_LINE_SMOOTH flag | 
|  | GL_LINE_STIPPLE flag | 
|  | GL_LOGIC_OP flag | 
|  | GL_MAP1_x, where x is a map type | 
|  | GL_MAP2_x, where x is a map type | 
|  | GL_NORMALIZE flag | 
|  | GL_POINT_SMOOTH flag | 
|  | GL_POLYGON_OFFSET_EXT flag | 
|  | GL_POLYGON_OFFSET_FILL flag | 
|  | GL_POLYGON_OFFSET_LINE flag | 
|  | GL_POLYGON_OFFSET_POINT flag | 
|  | GL_POLYGON_SMOOTH flag | 
|  | GL_POLYGON_STIPPLE flag | 
|  | GL_SCISSOR_TEST flag | 
|  | GL_STENCIL_TEST flag | 
|  | GL_TEXTURE_1D flag | 
|  | GL_TEXTURE_2D flag | 
|  | GL_TEXTURE_3D_EXT flag | 
|  | Flags GL_TEXTURE_GEN_x, where x is S, T, R, or Q | 
| GL_EVAL_BIT | GL_MAP1_x enable bits, where x is a map type | 
|  | GL_MAP2_x enable bits, where x is a map type | 
|  | 1-dimensional (1D) grid endpoints and divisions | 
|  | 2-dimensional (2D) grid endpoints and divisions | 
|  | GL_AUTO_NORMAL enable bit | 
| GL_FOG_BIT | GL_FOG enable flag | 
|  | Fog color | 
|  | Fog density | 
|  | Linear fog start | 
|  | Linear fog end | 
|  | Fog index | 
|  | GL_FOG_MODE value | 
| GL_HINT_BIT | GL_PERSPECTIVE_CORRECTION_HINT setting | 
|  | GL_POINT_SMOOTH_HINT setting | 
|  | GL_LINE_SMOOTH_HINT setting | 
|  | GL_POLYGON_SMOOTH_HINT setting | 
|  | GL_FOG_HINT setting | 
|  | GL_SUBPIXEL_HINT_IBM setting | 
| GL_LIGHTING_BIT | GL_COLOR_MATERIAL enable bit | 
|  | GL_COLOR_MATERIAL_FACE value | 
|  | Color material parameters that are tracking the current color | 
|  | Ambient scene color | 
|  | GL_LIGHT_MODEL_LOCAL_VIEWER value | 
|  | GL_LIGHT_MODEL_TWO_SIDE setting | 
|  | GL_LIGHTING enable bit | 
|  | Enable bit for each light | 
|  | Ambient, diffuse, and specular intensity for each light | 
|  | Direction, position, exponent, and cutoff angle for each light   Constant, linear, and quadratic attenuation factors for each light | 
|  | Ambient, diffuse, specular, and emissive color for each material | 
|  | Ambient, diffuse, and specular color indices for each material | 
|  | Specular exponent for each material | 
|  | GL_SHADE_MODEL setting | 
| GL_LINE_BIT | GL_LINE_SMOOTH flag | 
|  | GL_LINE_STIPPLE enable bit | 
|  | Line stipple pattern and repeat counter | 
|  | Line width | 
| GL_LIST_BIT | GL_LIST_BASE setting | 
| GL_PIXEL_MODE_BIT | GL_RED_BIAS and GL_RED_SCALE settings | 
|  | GL_GREEN_BIAS and GL_GREEN_SCALE values | 
|  | GL_BLUE_BIAS and GL_BLUE_SCALE | 
|  | GL_ALPHA_BIAS and GL_ALPHA_SCALE | 
|  | GL_DEPTH_BIAS and GL_DEPTH_SCALE | 
|  | GL_INDEX_OFFSET and GL_INDEX_SHIFT values | 
|  | GL_MAP_COLOR and GL_MAP_STENCIL flags | 
|  | GL_ZOOM_X and GL_ZOOM_Y factors | 
|  | GL_READ_BUFFER setting | 
| GL_POINT_BIT | GL_POINT_SMOOTH flag | 
|  | Point size | 
| GL_POLYGON_BIT | GL_CULL_FACE enable bit | 
|  | GL_CULL_FACE_MODE value | 
|  | GL_FRONT_FACE indicator | 
|  | GL_POLYGON_OFFSET_BIAS_EXT setting | 
|  | GL_POLYGON_OFFSET_EXT flag | 
|  | GL_POLYGON_OFFSET_FACTOR setting | 
|  | GL_POLYGON_OFFSET_FACTOR_EXT setting | 
|  | GL_POLYGON_OFFSET_FILL flag | 
|  | GL_POLYGON_OFFSET_LINE flag | 
|  | GL_POLYGON_OFFSET_POINT flag | 
|  | GL_POLYGON_OFFSET_UNITS setting | 
|  | GL_POLYGON_MODE setting | 
|  | GL_POLYGON_SMOOTH flag | 
|  | GL_POLYGON_STIPPLE enable bit | 
| GL_POLYGON_STIPPLE_BIT | Polygon stipple image | 
| GL_SCISSOR_BIT | GL_SCISSOR_TEST flag | 
|  | Scissor box | 
| GL_STENCIL_BUFFER_BIT | GL_STENCIL_TEST enable bit | 
|  | Stencil function and reference value | 
|  | Stencil value mask | 
|  | Stencil fail, pass, and depth buffer pass actions | 
|  | Stencil buffer clear value | 
|  | Stencil buffer writemask | 
| GL_TEXTURE_BIT | Enable bits for the four texture coordinates | 
|  | Border color for each texture image | 
|  | Minification function for each texture image | 
|  | Magnification function for each texture image | 
|  | Texture coordinates and wrap mode for each texture image | 
|  | Color and mode for each texture environment | 
|  | Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q | 
|  | GL_TEXTURE_GEN_MODE setting for S, T, R, and Q | 
|  | glTexGen plane equations for S, T, R, and Q | 
|  | Enables for 1D, 2D, and 3D_EXT testures | 
| GL_TRANSFORM_BIT | Coefficients of the six clipping planes | 
|  | Enable bits for the user-definable clipping planes | 
|  | GL_MATRIX_MODE value | 
|  | GL_NORMALIZE flag | 
| GL_VIEWPORT_BIT | Depth range (near and far) | 
|  | Viewport origin and extent |