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Motif 2.1 User's Guide
Appendix B. Glossary
accelerator
A key or sequence of keys (typically a modifier key and some other key)
that provides a shortcut, immediately accessing a program function.
* See also shortcut key.
active window
The window that is currently selected to receive the input focus. Only one
window can be active at a time. See also focus.
A window that receives keyboard input.
cascading MenuA submenu that provides selections that amplify the parent selection on a
Pulldown or Popup Menu.
CheckButtonA component used to select settings that are not mutually exclusive. The
visual cue to the selection is frequently that the button is filled in or
checked.
click
To press and release a mouse button. The term comes from the fact that
pressing and releasing most mouse buttons makes a clicking sound.
To press and release a button on a pointing device without significantly
moving the pointer and within a time specified by the operating environment.
client
CDS: Any application that interacts with a CDS server through the
CDS clerk.
DTS: Any application that interacts with a DTS server through the
DTS clerk.
RPC: The party that initiates a remote procedure call. Some
applications act as both an RPC client and an RPC server. See also
server.
DFS: A consumer of resources or services. See also
server.
GDS: The client consists of an application that links the DUA
library, the C-stub that handles the connection over the communications
network for accessing a remote server, and the DUA cache.
A program written specifically for use with the X Window System. Clients
create their own windows and know how to resize themselves.
The portion of a distributed program that issues requests for service to a
server. The client's address space is separate from the server's
address space; the two programs may reside on separate machines. See
also server.
CommandDialogA DialogBox used for entering commands.
DialogBox
A secondary window that provides you with information or asks you to enter
information.
A secondary window that the user can display and that contains application
components.
double-click
To press and release a mouse button twice in rapid succession.
To press and release a button on a pointing device twice without
significantly moving the pointer and within a time specified by the operating
environment.
drag
To press and hold down a mouse button while moving the mouse on the
desktop and thus the pointer on the screen. Dragging is typically used when
selecting menus, moving and resizing windows, and transferring data.
A user interaction in which elements or their representations change their
position or appearance in conjunction with movement of the pointer.
drag and drop
A transfer mechanism where data is dragged from a source to a drop site
using mouse motion.
A user interaction in which a user drags source elements to a target
element on which they are dropped.
drag iconA graphic that is generated using pixmaps and is moved during a drag
operation. The drag icon is composed of a source pixmap, a state cursor, and
an operation cursor.
drag sourceThe object whose graphical representation is being dragged and whose data
the user wishes to transfer.
drop siteAn area of the screen on which the user can drop a drag icon.
ErrorDialogA DialogBox that presents an error message.
explicit focus
A keyboard focus model that sends keyboard events to the window or
component that was specified explicitly with a mouse button press or a
keyboard event.
A focus policy in which the user must explicitly indicate which window or
control receives input focus. Also referred to as "click-to-type"
focus. Contrast with implicit focus.
FileSelectionDialogA DialogBox used for entering the name of a file for processing.
focus
A state of the system that indicates which component receives keyboard
events. A component is said to have the focus if keyboard events are sent to
that component.
* See also keyboard focus.
The place to which keyboard input is directed.
focus policy
The model by which keyboard focus is moved among components. See
also explicit focus, implicit focus.
A means of determining which element or window receives input focus.
See also explicit focus, implicit focus.
font list
A list of fonts used as a resource specification for fontList
resources.
A list of entries, each of which consists of a font list element tag and
either a font or a font set. When Motif displays text, it associates the text
with a font list element tag in a font list and uses the corresponding font or
font set to render the text.
font setA group of fonts often representing the fonts needed to display text in the
encoding of a particular locale.
home directory
A directory associated with an individual user.
The user's current directory on login or after issuing the
cd command with no argument.
A parameter that supplies the full path name of the home directory for the
transaction program.
The directory in which you are placed after you log in. Your home
directory is where you keep all of your files. Enter cd to change
to your home directory. Enter echo $HOME to view the path and name
of your home directory.
I18NSee internationalization.
icon
A picture or graphical representation of an objection a display screen to
which a user can point to with a device such as a mouse in order to select a
particular operation or perform a certain action.
A pictorial representation of an object or a selection choice. Icons can
represent objects that users want to work on or actions that users want to
perform. A unique icon also represents the application when it is minimized.
A small graphical image used to represent a window. Windows can be turned
into icons or minimized to save room or unclutter the workspace.
An element representing an object or an window as a graphic, often with an
associated text label.
icon boxA window for organizing icons.
implicit focus
A keyboard focus model that sends keyboard events to the window or
component that the mouse pointer is over.
A keyboard focus model that sends keyboard events to the window or
component that the mouse pointer is over. See also pointer
focus.
A focus policy, based on pointer movement, in which keyboard events are
automatically sent to the window and control where the pointer is located.
Also referred to as pointer-driven focus. Contrast with explicit
focus. See also explicit focus.
InformationDialogA DialogBox that is used to display an informational message.
input methodA layer of mapping between the keyboard keys (or combination of keys) that
the user types and the text data that is passed to the application.
insertion cursor
The graphical symbol that provides the visual cue to the location of the
insertion point.
The graphical symbol that provides the visual cue to the location of the
insertion point in a Text component.
internationalization (I18N)The process of generalizing programs or systems so that they can handle a
variety of languages, character sets, and national customs.
keyboard focus
Indicates the window or component within a window that receives keyboard
input. It is sometimes called the input focus.
A state of the system that indicates which component receives keyboard
events. A component is said to have the focus if keyboard events are sent to
that component.
ListA component that presents a list of items for selection.
locale
The language. geographic location, and software environment required to
support the local language and customs. For example, the environment required
to support the French language in Canada is a locale. A locale can include
information about the language, the code set used to represent the language,
the collating sequence, and cultural requirements for printing numeric and
date values.
The international environment of an application program that defines the
language-dependent behavior of the program at run time. An application derives
the locale based on internal procedures and a set of implementation-defined
values.
location cursorA graphical symbol that marks the current location of the keyboard input
focus for selection. Typically, this symbol is a box that surrounds the
current object.
lowerTo move a window to the bottom of the window stack on the workspace.
MainWindowThe component that organizes the contents of an application.
maximizeTo enlarge a window to its maximum size.
maximize button
A control button placed on a window manager window frame and used to
initiate the maximize function.
The button on the mwm title bar that is used to initiate the
maximize function. The button contains a large square graphic.
A button on the title bar that represents the Maximize choice.
The user activates this button to enlarge the window to its largest size.
MenuA list of available selections from which a user chooses.
MenuBarA rectangular area at the top of the client area of a window that contains
the titles of the standard Pulldown Menus for that application.
MessageDialogA DialogBox that presents a message to the user.
minimize (iconify)To turn a window into an icon.
minimize button
A control button placed on a window manager window frame and used to
initiate the minimize function.
The button on the mwm title bar that is used to initiate the
minimize function. The button contains a small square graphic.
A button on the title bar that represents the Minimize choice.
The user activates this button to remove the window and all secondary windows
dependent on the window being minimized, and to display the corresponding
window icon.
mnemonic
A symbol chosen to help the user remember the significance of the symbol.
The field of an assembler instruction that contains the acronym or
abbreviation for a machine instruction. Using mnemonics frees the programmer
from having to remember the machine's numeric operator codes.
A single character (frequently the initial character) of a Menu selection.
When the Menu is displayed and the user presses the key that corresponds to
that character, the Menu selection is chosen.
A character that the user can type (possibly augmented with Alt) to move
the focus elsewhere in a window or menu and/or to activate or toggle a choice
whose label contains and emphasizes that character.
modal
A DialogBox that requires a response before you can interact with other
components in an application.
A state of a dialog that requires the user to interact with the dialog
before interacting with other parts of the application or with other
applications. Three modal styles exist: primary application modal, full
application modal, and system modal. See also modeless.
A state in which the user must complete the operation of the mode before
continuing.
modeless
A DialogBox that does not limit your interaction with the rest of an
application.
A state of a dialog that does not require the user to interact with the
dialog before interacting with other parts of the application or with other
applications. See also modal.
A state that does not interfere with the user performing any other action.
Option MenuA Menu that is associated with an OptionButton. It presents a list of
choices within a relatively small space.
PanedWindowA component that allows you to adjust the relative size of its components.
pointer
A variable that holds the address of a data object.
In computer graphics, a manually operated functional unit used to specify
an addressable point. A pointer may be used to conduct interactive graphic
operations, such as selection of one member of a predetermined set of display
elements, or indication of a position on a display space while generating
coordinate data.
A physical or symbolic identifier of a unique target.
The device attached to the cursor and tracked on the screen.
The graphical image that appears on the workspace and represents the
current location of a mouse or other pointing device.
A visible cue, usually in the shape of an arrow, that a user can move with
a pointing device. Users place the pointer over elements they want to work
with.
pointer focusA keyboard focus model that sends keyboard events to the window or
component that the mouse pointer is over. See also implicit
focus.
Popup MenuA Menu that provides no visual cue to its presence, but simply pops up when
a user performs a particular action. Popup Menus are associated with a
particular area of the workspace, such as the client area of an application,
and a user must memorize where these areas are.
postedA state of a Menu where it remains in a visible state even though a mouse
button is not being held down. See also spring-loaded.
press
To hold down a mouse button or a key.
To press a key or mouse button or other button on an input device.
primary window
A top-level window of an application. Primary windows can be minimized.
A window in which the main interaction between the user and an object or
application takes place.
PromptDialogA DialogBox that prompts the user for some input.
Pulldown MenuA Menu that is pulled down from a client application's title bar.
PushButton
A graphic component that simulates a real-life push button. When a user
pushes the PushButton, by pressing a key or a mouse button, an action takes
place.
A graphic component that simulates a real-life PushButton. You use the
mouse to push the button and start an action.
QuestionDialogA DialogBox that asks the user to answer a question.
RadioButtonA graphic component that simulates the buttons on a real-life car radio.
Each button represents a mutually exclusive selection. RadioButtons are
typically used for setting states or modes.
resource
A variable that controls a single aspect of the appearance or behavior of
an application or component.
An element of a database representing options or values for attributes of
an application. A resource is a triple consisting of a name, a class, and a
value. A name and class may consist of components, each identifying the name
or class of a particular level of a hierarchy. A widget can also have
resources, whose values are derived from the resource database or set directly
by the application.
restore
DFS: The translation of a previously dumped fileset back into
fileset format and its eventual replacement in the file system. The operation
need not involve recovery from other media such as tapes. The DFS Backup
System allows several different types of restores, including full restores and
date-specific restores. See also date-specific restore,
dump, full restore.
To return to an original value or image. For example, to restore a library
from diskette.
To return an icon or maximized window to its normal size.
root menuThe Menu associated with the root window.
root window
The window that covers the entire screen. The root window is the backdrop
of your X environment. All windows and graphic objects appear stacked on the
root window.
A window that covers the entire viewable extent of the screen and is the
ancestor of all other windows on the screen.
SashThe component of a PanedWindow that allows you to adjust the relative size
of adjacent panes.
ScaleA component that allows you to select a value from a continuous range of
values.
ScrollBarA graphical device used to change a user's view of the contents of a
window. A ScrollBar consists of a slider, a trough, and scroll arrows. A user
changes the view by sliding the slider up or down in the scroll area or by
pressing one of the scroll arrows. These actions cause the view to scroll up
or down in the window adjacent to the ScrollBar.
ScrolledWindowA component that frames other components and provides ScrollBars as
necessary to view the contents of the window.
secondary window
A child window of a primary window.
A window dependent on another window, either primary or second ary, that
is used to supplement the interaction in that window.
SelectionDialogA DialogBox that allows you to make a selection from a list of choices.
server
RPC: The party that receives remote procedure calls. A given
application can act as both an RPC server and an RPC client. See
also client.
CDS: A node running CDS server software. A CDS server handles
name-lookup requests and maintains the contents of the clearinghouse or
clearinghouses at its node.
DTS: A system or process that synchronizes with its peers and
provides its clock value to clerks and their client applications.
DFS: A provider of resources or services. See also
client.
GDS: The server consists of a DSA, which accesses the database, and
an S-stub, which handles the connection over the communications network for
responding to remote clients and accessing remote servers.
An application program that usually runs in the background (daemon) and is
controlled by the System Program Controller.
On a network, the computer that contains the data or provides the
facilities to be accessed by other computers on the network.
A program that handles protocol, queuing, routing, and other tasks
necessary for data transfer between devices in a computer system.
The component of the X Window System that manages input and the visual
display.
The portion of a distributed program that handles requests for service
from one or more client programs. The server's address space is separate
from the client address spaces. See also client.
spring-loadedA state of a Menu where it remains only as long as a mouse button is being
held down. See also posted.
TearOff MenuA Menu that remains posted until you cancel it.
TextA component for entering and editing text.
ToggleButtonA button that has two states.
transient windowA window of short duration such as a DialogBox. The window is displayed for
only a short time, usually just long enough to convey some information or get
some operational directions.
WarningDialogA DialogBox that presents a warning to the user.
widget
The technical term for user-interface components.
An object used to hold data and present an interface to the user. A widget
is a combination of state and procedure. Each widget is a member of a class,
which holds the procedures and data structures common to all widgets of that
class. A widget instance holds the procedures and data structures particular
to that single widget. Each widget class typically provides the general
behavior associated with a particular kind of interaction with the user.
window
In curses, the internal representation of what a portion of the display
may look like at some point in time. Windows can be any size, from the entire
display screen to a single character.
A division of a screen in which one of several programs being executing
concurrently can display information.
In data communications, the number of data packets a DTE or DCE can send
across a logical channel before waiting for authorization to send another data
packet. The window is the main mechanism of pacing, or flow control, of
packets.
In X.25 communications, the number of packets that can be outstanding
without acknowledgement.
In the context of the OSF/1 loader, a temporarily established mapping for
a (possibly) small piece of a file.
A data structure that represents all or part of the display screen.
Visually, a window is represented as a subarea of the display screen.
An area with visible boundaries that can be defined so that the user can
view interact with an application.
window decorationsThe frame and window-control buttons that surround windows managed by the
Motif Window Manager.
window geometryThe position and size of a window.
window manager
A program that controls the size, placement, and operation of windows on
the workspace. The window manager includes the functional window frames that
surround each window object and may include a separate Menu for the workspace.
A program that provides users with the capability to manipulate windows on
the workspace; for example, opening, resizing, moving, and closing windows.
Window MenuThe Menu that appears when the Window Menu button is pressed. The Window
Menu typically contains selections for restoring, moving, sizing, minimizing,
maximizing, and closing the window.
Window Menu buttonThe graphical control button that appears at the left side of the title bar
in the window frame. The button posts the Window Menu.
WorkingDialogA DialogBox that informs the user that the application is busy performing a
task.
X Window SystemA network-based graphics windowing system.
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