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Motif and CDE 2.1 Style Guide
Chapter 3. Input Devices
This chapter describes input devices. The user interacts
with the operating system through input devices such as a keyboard, a mouse, a
track ball, a pen, a graphics tablet, and a joystick. This chapter focuses on
standard keyboard and pointing devices, with special emphasis on the mouse.
Users employ input devices to:
Manipulate elements (moving a slider, or moving or copying elements)
Select elements (identifying or grouping elements for subsequent
interaction)
Activate elements (choosing elements such as an action choice that
initiates a subsequent action)
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